- irr::scene::IAnimatedMeshSceneNode* node =
- unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node);
- bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
- return scm_from_bool (result);
+ return scm_from_bool
+ (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)->
+ setMD2Animation (scm_to_md2_animation_type (anim)));