]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
set-frame-loop!
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index be46b3ab60bfb4aa047f1dbebbdf27cb8fed8046..27f3872103a41d237ed358dae2d55ffb69f3b0d7 100644 (file)
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
+
+#include "animated-mesh-md2.h"
 #include "animated-mesh-scene-node.h"
+#include "gsubr.h"
 #include "wrapped.h"
 
 extern "C" {
@@ -30,10 +33,32 @@ extern "C" {
   init_animated_mesh_scene_node (void)
   {
     init_animated_mesh_scene_node_type ();
+    DEFINE_GSUBR ("set-frame-loop!", 3, 0, 0, irr_scene_setFrameLoop);
+    DEFINE_GSUBR ("set-md2-animation!", 2, 0, 0, irr_scene_setMD2Animation);
   }
 
   DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
                        init_animated_mesh_scene_node_type, animated_mesh_scene_node_p,
                        wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
 
+  SCM
+  irr_scene_setFrameLoop (SCM wrapped_animated_mesh_scene_node,
+                          SCM begin,
+                          SCM end)
+  {
+    return scm_from_bool
+      (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)->
+       setFrameLoop (scm_to_int32 (begin),
+                     scm_to_int32 (end)));
+  }
+
+  SCM
+  irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node,
+                             SCM anim)
+  {
+    return scm_from_bool
+      (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)->
+       setMD2Animation (scm_to_md2_animation_type (anim)));
+  }
+
 }