]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
set-frame-loop!
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index 87fac47396e3f898d2920c930995e010c0899c7e..27f3872103a41d237ed358dae2d55ffb69f3b0d7 100644 (file)
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
+
 #include "animated-mesh-md2.h"
 #include "animated-mesh-scene-node.h"
+#include "gsubr.h"
 #include "wrapped.h"
 
 extern "C" {
@@ -31,7 +33,8 @@ extern "C" {
   init_animated_mesh_scene_node (void)
   {
     init_animated_mesh_scene_node_type ();
-    scm_c_define_gsubr ("set-md2-animation!", 2, 0, 0, (scm_t_subr)irr_scene_setMD2Animation);
+    DEFINE_GSUBR ("set-frame-loop!", 3, 0, 0, irr_scene_setFrameLoop);
+    DEFINE_GSUBR ("set-md2-animation!", 2, 0, 0, irr_scene_setMD2Animation);
   }
 
   DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
@@ -39,13 +42,23 @@ extern "C" {
                        wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
 
   SCM
-  irr_scene_setMD2Animation (SCM wrappedAnimatedMeshSceneNode,
+  irr_scene_setFrameLoop (SCM wrapped_animated_mesh_scene_node,
+                          SCM begin,
+                          SCM end)
+  {
+    return scm_from_bool
+      (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)->
+       setFrameLoop (scm_to_int32 (begin),
+                     scm_to_int32 (end)));
+  }
+
+  SCM
+  irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node,
                              SCM anim)
   {
-    irr::scene::IAnimatedMeshSceneNode* node =
-      unwrap_animated_mesh_scene_node (wrappedAnimatedMeshSceneNode);
-    bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
-    return scm_from_bool (result);
+    return scm_from_bool
+      (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)->
+       setMD2Animation (scm_to_md2_animation_type (anim)));
   }
 
 }