]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
make-box3d
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index 474ef8f0f20445a630904fe65d5727fd03a1ca0f..040b7cdba9f2bac04ce5549590af005049e6e22e 100644 (file)
 #include "animated-mesh-md2.h"
 #include "animated-mesh-scene-node.h"
 #include "gsubr.h"
-
+#include "wrapped.h"
 
 using namespace irr;
 
-
 SCM
-scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
-                                           SCM begin,
-                                           SCM end)
+IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
+                                     SCM begin,
+                                     SCM end)
 {
   return scm_from_bool
-    (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
+    (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
      setFrameLoop (scm_to_int32 (begin),
                    scm_to_int32 (end)));
 }
 
-
 SCM
-scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
-                                              SCM anim)
+IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
+                                        SCM anim)
 {
   return scm_from_bool
-    (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
+    (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
      setMD2Animation (scm_to_md2_animation_type (anim)));
 }
 
-
-extern "C" {
-
-  void
-  init_animated_mesh_scene_node (void)
-  {
-    DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
-                  scene_IAnimatedMeshSceneNode_setFrameLoop);
-    DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
-                  scene_IAnimatedMeshSceneNode_setMD2Animation);
-  }
-
+void
+init_animated_mesh_scene_node (void)
+{
+  DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+                IAnimatedMeshSceneNode_setFrameLoop);
+  DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+                IAnimatedMeshSceneNode_setMD2Animation);
 }