#include "animated-mesh-md2.h"
#include "animated-mesh-scene-node.h"
#include "gsubr.h"
+#include "wrapped.h"
using namespace irr;
SCM end)
{
return scm_from_bool
- (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
+ (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
setFrameLoop (scm_to_int32 (begin),
scm_to_int32 (end)));
}
SCM anim)
{
return scm_from_bool
- (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
+ (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
setMD2Animation (scm_to_md2_animation_type (anim)));
}