]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
Unwrap Irrlicht objects in C++ instead of Guile
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index 3496b3a7b32ae53c4df3c35926d0321e787acd40..040b7cdba9f2bac04ce5549590af005049e6e22e 100644 (file)
@@ -24,6 +24,7 @@
 #include "animated-mesh-md2.h"
 #include "animated-mesh-scene-node.h"
 #include "gsubr.h"
+#include "wrapped.h"
 
 using namespace irr;
 
@@ -33,7 +34,7 @@ IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
                                      SCM end)
 {
   return scm_from_bool
-    (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
+    (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
      setFrameLoop (scm_to_int32 (begin),
                    scm_to_int32 (end)));
 }
@@ -43,7 +44,7 @@ IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
                                         SCM anim)
 {
   return scm_from_bool
-    (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
+    (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
      setMD2Animation (scm_to_md2_animation_type (anim)));
 }