#include <irrlicht/irrlicht.h>
#include <libguile.h>
-#include "util.h"
+#include "wrapped.h"
extern "C" {
init_scene_manager (void);
DECLARE_WRAPPED_TYPE (irr::scene::ISceneManager*, init_scene_manager_type,
- wrap_scene_manager, unwrap_scene_manager);
+ scene_manager_p, wrap_scene_manager, unwrap_scene_manager);
+
+ SCM
+ irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale,
+ SCM alsoAddIfMeshPointerZero);
+ SCM
+ irr_scene_getMesh (SCM wrapped_scene_manager,
+ SCM filename);
}