DECLARE_WRAPPED_TYPE (irr::scene::ISceneManager*, init_scene_manager_type,
wrap_scene_manager, unwrap_scene_manager);
+ SCM
+ irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale,
+ SCM alsoAddIfMeshPointerZero);
+ SCM
+ irr_scene_getMesh (SCM wrapped_scene_manager,
+ SCM filename);
+
}
#endif