]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/ISceneManager.cpp
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[guile-irrlicht.git] / src / ISceneManager.cpp
index 6b24b3dd955f0e65bbbfca3de38af5a5d65e814f..e6cebf48e9550c68cc255018c91d543eaf1873ae 100644 (file)
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
+#include "IAnimatedMesh.h"
+#include "IAnimatedMeshSceneNode.h"
 #include "ISceneManager.h"
+#include "ISceneNode.h"
 #include "util.h"
+#include "vector3d.h"
 
 extern "C" {
 
@@ -30,10 +34,44 @@ extern "C" {
   init_scene_manager (void)
   {
     init_scene_manager_type ();
+    scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
+                        (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
+    scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
   }
 
   DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
                        init_scene_manager_type,
                        wrap_scene_manager, unwrap_scene_manager);
 
+  SCM
+  irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
+                                      SCM mesh,
+                                      SCM parent,
+                                      SCM id,
+                                      SCM position,
+                                      SCM rotation,
+                                      SCM scale,
+                                      SCM alsoAddIfMeshPointerZero)
+  {
+    irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+    irr::scene::IAnimatedMeshSceneNode* node =
+      smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
+                                      scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+                                      scm_to_int32 (id),
+                                      scm_to_vector3df (position),
+                                      scm_to_vector3df (rotation),
+                                      scm_to_vector3df (scale),
+                                      scm_to_bool (alsoAddIfMeshPointerZero));
+    return wrap_animated_mesh_scene_node (node);
+  }
+
+  SCM
+  irr_scene_getMesh (SCM wrapped_scene_manager,
+                     SCM filename)
+  {
+    irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+    irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
+    return wrap_animated_mesh (mesh);
+  }
+
 }