#include <irrlicht/irrlicht.h>
#include <libguile.h>
+#include "IAnimatedMesh.h"
+#include "IAnimatedMeshSceneNode.h"
#include "ISceneManager.h"
+#include "ISceneNode.h"
#include "util.h"
+#include "vector3d.h"
extern "C" {
init_scene_manager (void)
{
init_scene_manager_type ();
+ scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
+ (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
+ scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
init_scene_manager_type,
wrap_scene_manager, unwrap_scene_manager);
+ SCM
+ irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale,
+ SCM alsoAddIfMeshPointerZero)
+ {
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IAnimatedMeshSceneNode* node =
+ smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ scm_to_bool (alsoAddIfMeshPointerZero));
+ return wrap_animated_mesh_scene_node (node);
+ }
+
+ SCM
+ irr_scene_getMesh (SCM wrapped_scene_manager,
+ SCM filename)
+ {
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
+ return wrap_animated_mesh (mesh);
+ }
+
}