#include "IAnimatedMeshSceneNode.h"
#include "ISceneManager.h"
#include "ISceneNode.h"
-#include "util.h"
#include "vector3d.h"
+#include "wrapped.h"
extern "C" {
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
- init_scene_manager_type,
+ init_scene_manager_type, scene_manager_p,
wrap_scene_manager, unwrap_scene_manager);
SCM