]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/ISceneManager.cpp
drop refactor
[guile-irrlicht.git] / src / ISceneManager.cpp
index 164af46047cb31ac7fefae56ebc6c44c4c8a0842..5e8d2d5a13153d9c70a445fdc9815a75f5261941 100644 (file)
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
+#include "IAnimatedMesh.h"
+#include "IAnimatedMeshSceneNode.h"
 #include "ISceneManager.h"
+#include "ISceneNode.h"
+#include "vector3d.h"
+#include "wrapped.h"
 
 extern "C" {
 
@@ -29,35 +34,44 @@ extern "C" {
   init_scene_manager (void)
   {
     init_scene_manager_type ();
+    scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
+                        (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
+    scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
   }
 
-  static SCM scene_manager_type;
-
-  void
-  init_scene_manager_type (void)
-  {
-    SCM name, slots;
-    scm_t_struct_finalize finalizer;
-
-    name = scm_from_utf8_symbol ("scene-manager");
-    slots = scm_list_1 (scm_from_utf8_symbol ("data"));
-    finalizer = NULL;
-
-    scene_manager_type =
-      scm_make_foreign_object_type (name, slots, finalizer);
-  }
+  DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
+                       init_scene_manager_type, scene_manager_p,
+                       wrap_scene_manager, unwrap_scene_manager);
 
   SCM
-  wrap_scene_manager (irr::scene::ISceneManager* scene_manager)
+  irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
+                                      SCM mesh,
+                                      SCM parent,
+                                      SCM id,
+                                      SCM position,
+                                      SCM rotation,
+                                      SCM scale,
+                                      SCM alsoAddIfMeshPointerZero)
   {
-    return scm_make_foreign_object_1 (scene_manager_type, scene_manager);
+    irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+    irr::scene::IAnimatedMeshSceneNode* node =
+      smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
+                                      scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+                                      scm_to_int32 (id),
+                                      scm_to_vector3df (position),
+                                      scm_to_vector3df (rotation),
+                                      scm_to_vector3df (scale),
+                                      scm_to_bool (alsoAddIfMeshPointerZero));
+    return wrap_animated_mesh_scene_node (node);
   }
 
-  irr::scene::ISceneManager*
-  unwrap_scene_manager (SCM scene_manager_obj)
+  SCM
+  irr_scene_getMesh (SCM wrapped_scene_manager,
+                     SCM filename)
   {
-    scm_assert_foreign_object_type (scene_manager_type, scene_manager_obj);
-    return (irr::scene::ISceneManager*)scm_foreign_object_ref (scene_manager_obj, 0);
+    irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+    irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
+    return wrap_animated_mesh (mesh);
   }
 
 }