#include <irrlicht/irrlicht.h>
#include <libguile.h>
+#include "IAnimatedMesh.h"
+#include "IAnimatedMeshSceneNode.h"
#include "ISceneManager.h"
+#include "ISceneNode.h"
+#include "vector3d.h"
+#include "wrapped.h"
extern "C" {
init_scene_manager (void)
{
init_scene_manager_type ();
+ scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
+ (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
+ scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
}
- static SCM scene_manager_type;
-
- void
- init_scene_manager_type (void)
- {
- SCM name, slots;
- scm_t_struct_finalize finalizer;
-
- name = scm_from_utf8_symbol ("scene-manager");
- slots = scm_list_1 (scm_from_utf8_symbol ("data"));
- finalizer = NULL;
-
- scene_manager_type =
- scm_make_foreign_object_type (name, slots, finalizer);
- }
+ DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
+ init_scene_manager_type, scene_manager_p,
+ wrap_scene_manager, unwrap_scene_manager);
SCM
- wrap_scene_manager (irr::scene::ISceneManager* scene_manager)
+ irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale,
+ SCM alsoAddIfMeshPointerZero)
{
- return scm_make_foreign_object_1 (scene_manager_type, scene_manager);
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IAnimatedMeshSceneNode* node =
+ smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ scm_to_bool (alsoAddIfMeshPointerZero));
+ return wrap_animated_mesh_scene_node (node);
}
- irr::scene::ISceneManager*
- unwrap_scene_manager (SCM scene_manager_obj)
+ SCM
+ irr_scene_getMesh (SCM wrapped_scene_manager,
+ SCM filename)
{
- scm_assert_foreign_object_type (scene_manager_type, scene_manager_obj);
- return (irr::scene::ISceneManager*)scm_foreign_object_ref (scene_manager_obj, 0);
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
+ return wrap_animated_mesh (mesh);
}
}