#include <irrlicht/irrlicht.h>
#include <libguile.h>
-#include "util.h"
+#include "wrapped.h"
extern "C" {
init_animated_mesh_scene_node (void);
DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, init_animated_mesh_scene_node_type,
+ animated_mesh_scene_node_p,
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
}