#include <irrlicht/irrlicht.h>
#include <libguile.h>
-#include "util.h"
+#include "wrapped.h"
extern "C" {
init_animated_mesh (void);
DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMesh*, init_animated_mesh_type,
- wrap_animated_mesh, unwrap_animated_mesh);
+ animated_mesh_p, wrap_animated_mesh, unwrap_animated_mesh);
}
#endif