*/
#include <libguile.h>
+#include "IAnimatedMesh.h"
+#include "IAnimatedMeshSceneNode.h"
+#include "IGUIElement.h"
+#include "IGUIEnvironment.h"
+#include "IGUIStaticText.h"
#include "IrrlichtDevice.h"
#include "ISceneManager.h"
+#include "ISceneNode.h"
+#include "IReferenceCounted.h"
#include "IVideoDriver.h"
extern "C" {
void
init_guile_irrlicht (void)
{
+ init_animated_mesh ();
+ init_animated_mesh_scene_node ();
init_device ();
+ init_gui_element ();
+ init_gui_environment ();
+ init_gui_static_text ();
+ init_reference_counted ();
init_scene_manager ();
+ init_scene_node ();
init_video_driver ();
}