]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/video.scm
Some doc
[guile-irrlicht.git] / irrlicht / video.scm
index 11c8db919da57f4f214ff3c477dfcedff6c42274..f4feff4f4b552f6ac5d0b1f2affcb4b4b14169fa 100644 (file)
                         (normalize-normals #f)
                         (use-mip-maps #t))
   (let ((SMaterial_make (get-irrlicht-proc "SMaterial_make")))
-    (make <material>
-      #:irr-pointer
-      (SMaterial_make #:material-type material-type #:ambient-color ambient-color
-                      #:diffuse-color diffuse-color #:emissive-color emissive-color
-                      #:specular-color specular-color #:shininess shininess
-                      #:material-type-param material-type-param
-                      #:material-type-param-2 material-type-param-2
-                      #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
-                      #:color-mask color-mask #:color-material color-material
-                      #:blend-operation blend-operation
-                      #:polygon-offset-factor polygon-offset-factor
-                      #:polygon-offset-direction polygon-offset-direction
-                      #:wireframe wireframe #:point-cloud point-cloud
-                      #:gouraud-shading gouraud-shading #:lighting lighting
-                      #:z-write-enable z-write-enable #:backface-culling backface-culling
-                      #:frontface-culling frontface-culling #:fog-enable fog-enable
-                      #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps))))
+    (SMaterial_make #:material-type material-type #:ambient-color ambient-color
+                    #:diffuse-color diffuse-color #:emissive-color emissive-color
+                    #:specular-color specular-color #:shininess shininess
+                    #:material-type-param material-type-param
+                    #:material-type-param-2 material-type-param-2
+                    #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
+                    #:color-mask color-mask #:color-material color-material
+                    #:blend-operation blend-operation
+                    #:polygon-offset-factor polygon-offset-factor
+                    #:polygon-offset-direction polygon-offset-direction
+                    #:wireframe wireframe #:point-cloud point-cloud
+                    #:gouraud-shading gouraud-shading #:lighting lighting
+                    #:z-write-enable z-write-enable #:backface-culling backface-culling
+                    #:frontface-culling frontface-culling #:fog-enable fog-enable
+                    #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps)))
 
 (export <material> make-material)
 
      video-data
      source-rect)))
 
+(define-method (draw-vertex-primitive-list (video-driver <video-driver>) vertices indices . rest)
+  (let-keywords rest #f
+        ((v-type 'standard)
+         (p-type 'triangles))
+    (let ((drawVertexPrimitiveList (get-irrlicht-proc "drawVertexPrimitiveList" video-driver)))
+      (drawVertexPrimitiveList video-driver vertices indices v-type p-type))))
+
 (define-method (end-scene (video-driver <video-driver>))
   ((get-irrlicht-proc "endScene" video-driver)
    video-driver))
     (getName video-driver)))
 
 (define-method (get-texture (video-driver <video-driver>) filename)
-  (make <texture>
-    #:irr-pointer
-    ((get-irrlicht-proc "getTexture" video-driver)
-     video-driver
-     filename)))
+  (let ((getTexture (get-irrlicht-proc "getTexture" video-driver)))
+    (getTexture video-driver filename)))
 
 (define-method (set-material! (video-driver <video-driver>) (material <material>))
   (let ((setMaterial (get-irrlicht-proc "setMaterial" video-driver)))
   (let ((setTransform (get-irrlicht-proc "setTransform" video-driver)))
     (setTransform video-driver state mat)))
 
-(export <video-driver> begin-scene end-scene get-fps get-name get-texture set-material!
-        set-transform!)
+(export <video-driver> begin-scene draw-vertex-primitive-list end-scene get-fps get-name get-texture
+        set-material! set-transform!)
 
 
 ;; S3DVertex
 
 (define (make-vertex3d position normal color tcoords)
   (let ((S3DVertex_make (get-irrlicht-proc "S3DVertex_make")))
-    (make <vertex3d>
-      #:irr-pointer
-      (S3DVertex_make position normal color tcoords))))
+    (S3DVertex_make position normal color tcoords)))
 
 (export <vertex3d> get-position make-vertex3d)