]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
set-material-flag!
[guile-irrlicht.git] / irrlicht / scene.scm
index e5cd4225fe1b386c93fea5dd1a6010d84725c3ea..ee47d4c57fccee84f9beab104ff3ae63bb15c2a7 100644 (file)
 
 (define-module (irrlicht scene)
   #:use-module (oop goops)
+  #:use-module (ice-9 optargs)
+  #:use-module (irrlicht base)
   #:use-module (irrlicht foreign)
+  #:use-module (irrlicht io)
   #:use-module (irrlicht irr))
 
 
+;; IMesh
+(define-class <mesh> (<reference-counted>)
+  (irr-class #:init-value "IMesh" #:getter irr-class))
+
+(export <mesh>)
+
+
+;; IAnimatedMesh
+(define-class <animated-mesh> (<mesh>)
+  (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
+
+(export <animated-mesh>)
+
+
 ;; ISceneManager
 (define-class <scene-manager> (<reference-counted>)
   (irr-class #:init-value "ISceneManager" #:getter irr-class))
 
-(export <scene-manager>)
+(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>) mesh . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1))
+         (also-add-if-mesh-pointer-zero #f))
+    (make <animated-mesh-scene-node>
+      #:irr-pointer
+      ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
+       (irr-pointer scene-manager)
+       (irr-pointer mesh)
+       (irr-pointer parent)
+       id
+       position
+       rotation
+       scale
+       also-add-if-mesh-pointer-zero))))
+
+(define-method (get-mesh (scene-manager <scene-manager>) filename)
+  (make <animated-mesh>
+    #:irr-pointer
+    ((get-irrlicht-proc "getMesh" scene-manager)
+     (irr-pointer scene-manager)
+     filename)))
+
+(export <scene-manager> add-animated-mesh-scene-node! get-mesh)
+
+
+;; ISceneNode
+(define-class <scene-node> (<attribute-exchanging-object>)
+  (irr-class #:init-value "ISceneNode" #:getter irr-class))
+
+(define-method (set-material-flag! (node <scene-node>) flag new-value)
+  ((get-irrlicht-proc "setMaterialFlag" node)
+   (irr-pointer node)
+   flag
+   new-value))
+
+(export <scene-node> set-material-flag!)
+
+
+;; ISceneNode
+(define-class <animated-mesh-scene-node> (<scene-node>)
+  (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
+
+(export <animated-mesh-scene-node>)