]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
set-material-flag!
[guile-irrlicht.git] / irrlicht / scene.scm
index 0053b9386854a1c7b5cbd0399f04d680715d1c8d..ee47d4c57fccee84f9beab104ff3ae63bb15c2a7 100644 (file)
@@ -1,5 +1,5 @@
 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
 ;;;
 ;;; This file is part of guile-irrlicht.
 ;;;
 
 
 (define-module (irrlicht scene)
-  #:export (add-animated-mesh-scene-node
-            get-mesh
-            set-material-flag!
-            set-md2-animation!))
-
-(load-extension "libguile-irrlicht" "init_guile_irrlicht")
-
-(define irr-add-animated-mesh-scene-node add-animated-mesh-scene-node)
-(define* (add-animated-mesh-scene-node scene-manager mesh
-                                       #:key
-                                       (parent #f)
-                                       (id -1)
-                                       (position '(0 0 0))
-                                       (rotation '(0 0 0))
-                                       (scale '(1 1 1))
-                                       (also-add-if-mesh-pointer-zero #f))
-  (irr-add-animated-mesh-scene-node scene-manager
-                                    mesh
-                                    parent
-                                    id
-                                    position
-                                    rotation
-                                    scale
-                                    also-add-if-mesh-pointer-zero))
+  #:use-module (oop goops)
+  #:use-module (ice-9 optargs)
+  #:use-module (irrlicht base)
+  #:use-module (irrlicht foreign)
+  #:use-module (irrlicht io)
+  #:use-module (irrlicht irr))
+
+
+;; IMesh
+(define-class <mesh> (<reference-counted>)
+  (irr-class #:init-value "IMesh" #:getter irr-class))
+
+(export <mesh>)
+
+
+;; IAnimatedMesh
+(define-class <animated-mesh> (<mesh>)
+  (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
+
+(export <animated-mesh>)
+
+
+;; ISceneManager
+(define-class <scene-manager> (<reference-counted>)
+  (irr-class #:init-value "ISceneManager" #:getter irr-class))
+
+(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>) mesh . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1))
+         (also-add-if-mesh-pointer-zero #f))
+    (make <animated-mesh-scene-node>
+      #:irr-pointer
+      ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
+       (irr-pointer scene-manager)
+       (irr-pointer mesh)
+       (irr-pointer parent)
+       id
+       position
+       rotation
+       scale
+       also-add-if-mesh-pointer-zero))))
+
+(define-method (get-mesh (scene-manager <scene-manager>) filename)
+  (make <animated-mesh>
+    #:irr-pointer
+    ((get-irrlicht-proc "getMesh" scene-manager)
+     (irr-pointer scene-manager)
+     filename)))
+
+(export <scene-manager> add-animated-mesh-scene-node! get-mesh)
+
+
+;; ISceneNode
+(define-class <scene-node> (<attribute-exchanging-object>)
+  (irr-class #:init-value "ISceneNode" #:getter irr-class))
+
+(define-method (set-material-flag! (node <scene-node>) flag new-value)
+  ((get-irrlicht-proc "setMaterialFlag" node)
+   (irr-pointer node)
+   flag
+   new-value))
+
+(export <scene-node> set-material-flag!)
+
+
+;; ISceneNode
+(define-class <animated-mesh-scene-node> (<scene-node>)
+  (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
+
+(export <animated-mesh-scene-node>)