]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
avoid problems with complex inheritance tree and getters
[guile-irrlicht.git] / irrlicht / scene.scm
index c1fac94bea43aa1d63b0f6737d25a77d0af56a3d..d268dea8a583492e5f8fddafb7478c3a0b9a061a 100644 (file)
 
 ;; IMesh
 (define-class <mesh> (<reference-counted>)
-  (irr-class #:init-value "IMesh" #:getter irr-class))
+  (irr-class #:init-value "IMesh"))
 
 (export <mesh>)
 
 
 ;; IAnimatedMesh
 (define-class <animated-mesh> (<mesh>)
-  (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
+  (irr-class #:init-value "IAnimatedMesh"))
 
 (export <animated-mesh>)
 
 
 ;; ISceneManager
 (define-class <scene-manager> (<reference-counted>)
-  (irr-class #:init-value "ISceneManager" #:getter irr-class))
+  (irr-class #:init-value "ISceneManager"))
 
 (define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
                                               (mesh <animated-mesh>)
@@ -59,9 +59,9 @@
     (make <animated-mesh-scene-node>
       #:irr-pointer
       ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
-       (irr-pointer scene-manager)
-       (irr-pointer mesh)
-       (irr-pointer parent)
+       scene-manager
+       mesh
+       parent
        id
        position
        rotation
     (make <camera-scene-node>
       #:irr-pointer
       ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
-       (irr-pointer scene-manager)
-       (irr-pointer parent)
+       scene-manager
+       parent
        position
        lookat
        id
        make-active))))
 
+(define-method (draw-all (scene-manager <scene-manager>))
+  ((get-irrlicht-proc "drawAll" scene-manager)
+   scene-manager))
+
 (define-method (get-mesh (scene-manager <scene-manager>) filename)
   (make <animated-mesh>
     #:irr-pointer
     ((get-irrlicht-proc "getMesh" scene-manager)
-     (irr-pointer scene-manager)
+     scene-manager
      filename)))
 
-(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! get-mesh)
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh)
 
 
 ;; ISceneNode
 (define-class <scene-node> (<attribute-exchanging-object>)
-  (irr-class #:init-value "ISceneNode" #:getter irr-class))
+  (irr-class #:init-value "ISceneNode"))
 
 (define-method (set-material-flag! (node <scene-node>) flag new-value)
   ((get-irrlicht-proc "setMaterialFlag" node)
-   (irr-pointer node)
+   node
    flag
    new-value))
 
 (define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
   ((get-irrlicht-proc "setMaterialTexture" node)
-   (irr-pointer node)
+   node
    texture-layer
-   (irr-pointer texture)))
+   texture))
 
 (export <scene-node> set-material-flag! set-material-texture!)
 
 
 ;; IAnimatedMeshSceneNode
 (define-class <animated-mesh-scene-node> (<scene-node>)
-  (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
+  (irr-class #:init-value "IAnimatedMeshSceneNode"))
 
 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
   ((get-irrlicht-proc "setMD2Animation" node)
-   (irr-pointer node)
+   node
    anim))
 
 (export <animated-mesh-scene-node> set-md2-animation!)
 
 ;; ICameraSceneNode
 (define-class <camera-scene-node> (<scene-node>)
-  (irr-class #:init-value "ICameraSceneNode" #:getter irr-class))
+  (irr-class #:init-value "ICameraSceneNode"))
 
 (export <camera-scene-node>)