;; IMesh
(define-class <mesh> (<reference-counted>)
- (irr-class #:init-value "IMesh" #:getter irr-class))
+ (irr-class #:init-value "IMesh"))
(export <mesh>)
;; IAnimatedMesh
(define-class <animated-mesh> (<mesh>)
- (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
+ (irr-class #:init-value "IAnimatedMesh"))
(export <animated-mesh>)
;; ISceneManager
(define-class <scene-manager> (<reference-counted>)
- (irr-class #:init-value "ISceneManager" #:getter irr-class))
+ (irr-class #:init-value "ISceneManager"))
(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
(mesh <animated-mesh>)
;; ISceneNode
(define-class <scene-node> (<attribute-exchanging-object>)
- (irr-class #:init-value "ISceneNode" #:getter irr-class))
+ (irr-class #:init-value "ISceneNode"))
(define-method (set-material-flag! (node <scene-node>) flag new-value)
((get-irrlicht-proc "setMaterialFlag" node)
;; IAnimatedMeshSceneNode
(define-class <animated-mesh-scene-node> (<scene-node>)
- (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
+ (irr-class #:init-value "IAnimatedMeshSceneNode"))
(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
((get-irrlicht-proc "setMD2Animation" node)
;; ICameraSceneNode
(define-class <camera-scene-node> (<scene-node>)
- (irr-class #:init-value "ICameraSceneNode" #:getter irr-class))
+ (irr-class #:init-value "ICameraSceneNode"))
(export <camera-scene-node>)