]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
draw-all
[guile-irrlicht.git] / irrlicht / scene.scm
index ee47d4c57fccee84f9beab104ff3ae63bb15c2a7..cf51aa56866c7fa8c44f39d9a3d9b71abe8f5724 100644 (file)
@@ -24,7 +24,8 @@
   #:use-module (irrlicht base)
   #:use-module (irrlicht foreign)
   #:use-module (irrlicht io)
-  #:use-module (irrlicht irr))
+  #:use-module (irrlicht irr)
+  #:use-module (irrlicht video))
 
 
 ;; IMesh
@@ -45,7 +46,9 @@
 (define-class <scene-manager> (<reference-counted>)
   (irr-class #:init-value "ISceneManager" #:getter irr-class))
 
-(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>) mesh . rest)
+(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
+                                              (mesh <animated-mesh>)
+                                              . rest)
   (let-keywords rest #f
         ((parent (make <scene-node>))
          (id -1)
        scale
        also-add-if-mesh-pointer-zero))))
 
+(define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (position '(0 0 0))
+         (lookat '(0 0 100))
+         (id -1)
+         (make-active #t))
+    (make <camera-scene-node>
+      #:irr-pointer
+      ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
+       (irr-pointer scene-manager)
+       (irr-pointer parent)
+       position
+       lookat
+       id
+       make-active))))
+
+(define-method (draw-all (scene-manager <scene-manager>))
+  ((get-irrlicht-proc "drawAll" scene-manager)
+   (irr-pointer scene-manager)))
+
 (define-method (get-mesh (scene-manager <scene-manager>) filename)
   (make <animated-mesh>
     #:irr-pointer
@@ -72,7 +96,7 @@
      (irr-pointer scene-manager)
      filename)))
 
-(export <scene-manager> add-animated-mesh-scene-node! get-mesh)
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh)
 
 
 ;; ISceneNode
    flag
    new-value))
 
-(export <scene-node> set-material-flag!)
+(define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
+  ((get-irrlicht-proc "setMaterialTexture" node)
+   (irr-pointer node)
+   texture-layer
+   (irr-pointer texture)))
 
+(export <scene-node> set-material-flag! set-material-texture!)
 
-;; ISceneNode
+
+;; IAnimatedMeshSceneNode
 (define-class <animated-mesh-scene-node> (<scene-node>)
   (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
 
-(export <animated-mesh-scene-node>)
+(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
+  ((get-irrlicht-proc "setMD2Animation" node)
+   (irr-pointer node)
+   anim))
+
+(export <animated-mesh-scene-node> set-md2-animation!)
+
+
+;; ICameraSceneNode
+(define-class <camera-scene-node> (<scene-node>)
+  (irr-class #:init-value "ICameraSceneNode" #:getter irr-class))
+
+(export <camera-scene-node>)