id
make-active))))
+(define-method (draw-all (scene-manager <scene-manager>))
+ ((get-irrlicht-proc "drawAll" scene-manager)
+ (irr-pointer scene-manager)))
+
(define-method (get-mesh (scene-manager <scene-manager>) filename)
(make <animated-mesh>
#:irr-pointer
(irr-pointer scene-manager)
filename)))
-(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! get-mesh)
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh)
;; ISceneNode