(rotation '(0 0 0))
(scale '(1 1 1))
(also-add-if-mesh-pointer-zero #f))
- (make <animated-mesh-scene-node>
- #:irr-pointer
- ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
- scene-manager
- mesh
- parent
- id
- position
- rotation
- scale
- also-add-if-mesh-pointer-zero))))
+ (let* ((addAnimatedMeshSceneNode (get-irrlicht-proc "addAnimatedMeshSceneNode"
+ scene-manager
+ parent))
+ (node-pointer (addAnimatedMeshSceneNode scene-manager mesh parent id position
+ rotation scale also-add-if-mesh-pointer-zero)))
+ (cond ((null-pointer? node-pointer)
+ (error "In procedure add-animated-mesh-scene-node!: Scene node cannot be created"))
+ (else
+ (make <animated-mesh-scene-node> #:irr-pointer node-pointer))))))
(define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
(let-keywords rest #f
scene-manager))
(define-method (get-mesh (scene-manager <scene-manager>) filename)
- (make <animated-mesh>
- #:irr-pointer
- ((get-irrlicht-proc "getMesh" scene-manager)
- scene-manager
- filename)))
+ (let* ((getMesh (get-irrlicht-proc "getMesh" scene-manager))
+ (mesh-pointer (getMesh scene-manager filename)))
+ (cond ((null-pointer? mesh-pointer)
+ (error "In procedure get-mesh: Mesh cannot be created"))
+ (else
+ (make <animated-mesh> #:irr-pointer mesh-pointer)))))
(define-method (get-root-scene-node (scene-manager <scene-manager>))
(let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
(let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
(addAnimator node animator)))
+(define-method (get-absolute-transformation (node <scene-node>))
+ (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
+ (getAbsoluteTransformation node)))
+
(define-method (set-material-flag! (node <scene-node>) flag new-value)
((get-irrlicht-proc "setMaterialFlag" node)
node
(let ((setPosition (get-irrlicht-proc "setPosition" node)))
(setPosition node new-pos)))
-(export <scene-node> add-animator! set-material-flag! set-material-texture! set-position!)
+(export <scene-node> add-animator! get-absolute-transformation set-material-flag!
+ set-material-texture! set-position!)
;; IAnimatedMeshSceneNode