add-custom-scene-node!
add-octree-scene-node
create-rotation-animator
+ get-absolute-transformation
get-mesh
get-root-scene-node
scene-draw-all
(ffi-core:vector3df->pointer rotation-speed))))
(if (null-pointer? animator) #f animator)))
+(define (get-absolute-transformation node)
+ (ffi-scene:get-absolute-transformation node))
+
(define (get-mesh scene-manager filename)
(let ((mesh (ffi-scene:get-mesh scene-manager (string->pointer filename))))
(if (null-pointer? mesh) #f mesh)))