;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
;;;
;;; This file is part of guile-irrlicht.
;;;
(define-module (irrlicht scene)
- #:export (add-animated-mesh-scene-node
- get-mesh
- set-material-flag!
- set-md2-animation!))
-
-(load-extension "libguile-irrlicht" "init_guile_irrlicht")
-
-(define irr-add-animated-mesh-scene-node add-animated-mesh-scene-node)
-(define* (add-animated-mesh-scene-node scene-manager mesh
- #:key
- (parent #f)
- (id -1)
- (position '(0 0 0))
- (rotation '(0 0 0))
- (scale '(1 1 1))
- (also-add-if-mesh-pointer-zero #f))
- (irr-add-animated-mesh-scene-node scene-manager
- mesh
- parent
- id
- position
- rotation
- scale
- also-add-if-mesh-pointer-zero))
+ #:use-module (oop goops)
+ #:use-module (irrlicht base)
+ #:use-module (irrlicht foreign)
+ #:use-module (irrlicht irr))
+
+
+;; IMesh
+(define-class <mesh> (<reference-counted>)
+ (irr-class #:init-value "IMesh" #:getter irr-class))
+
+(export <mesh>)
+
+
+;; IAnimatedMesh
+(define-class <animated-mesh> (<mesh>)
+ (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
+
+(export <animated-mesh>)
+
+
+;; ISceneManager
+(define-class <scene-manager> (<reference-counted>)
+ (irr-class #:init-value "ISceneManager" #:getter irr-class))
+
+(define-method (get-mesh (scene-manager <scene-manager>) filename)
+ (make <animated-mesh>
+ #:irr-pointer
+ ((get-irrlicht-proc "getMesh" scene-manager)
+ (irr-pointer scene-manager)
+ filename)))
+
+(export <scene-manager> get-mesh)