]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
add-octree-scene-node!
[guile-irrlicht.git] / irrlicht / scene.scm
index a59e0fa3d4a554552cc61d4dce8ee4e042926535..6a6486fe8565f8bf5ecdce34723df012112211a3 100644 (file)
 
 ;; IMesh
 (define-class <mesh> (<reference-counted>)
-  (irr-class #:init-value "IMesh" #:getter irr-class))
+  (irr-class #:init-value "IMesh"))
 
 (export <mesh>)
 
 
 ;; IAnimatedMesh
 (define-class <animated-mesh> (<mesh>)
-  (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
+  (irr-class #:init-value "IAnimatedMesh"))
 
 (export <animated-mesh>)
 
 
 ;; ISceneManager
 (define-class <scene-manager> (<reference-counted>)
-  (irr-class #:init-value "ISceneManager" #:getter irr-class))
+  (irr-class #:init-value "ISceneManager"))
 
 (define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
                                               (mesh <animated-mesh>)
        id
        make-active))))
 
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+                                       (mesh <animated-mesh>)
+                                       . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (minimal-polys-per-node 512)
+         (also-add-if-mesh-pointer-zero #f))
+    (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+      (make <mesh-scene-node>
+        #:irr-pointer
+        (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                            also-add-if-mesh-pointer-zero)))))
+
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+                                       (mesh <mesh>)
+                                       . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (minimal-polys-per-node 256)
+         (also-add-if-mesh-pointer-zero #f))
+    (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+      (make <mesh-scene-node>
+        #:irr-pointer
+        (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                            also-add-if-mesh-pointer-zero)))))
+
 (define-method (draw-all (scene-manager <scene-manager>))
   ((get-irrlicht-proc "drawAll" scene-manager)
    scene-manager))
      scene-manager
      filename)))
 
-(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh)
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node!
+        draw-all get-mesh)
 
 
 ;; ISceneNode
 (define-class <scene-node> (<attribute-exchanging-object>)
-  (irr-class #:init-value "ISceneNode" #:getter irr-class))
+  (irr-class #:init-value "ISceneNode"))
 
 (define-method (set-material-flag! (node <scene-node>) flag new-value)
   ((get-irrlicht-proc "setMaterialFlag" node)
 
 ;; IAnimatedMeshSceneNode
 (define-class <animated-mesh-scene-node> (<scene-node>)
-  (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
+  (irr-class #:init-value "IAnimatedMeshSceneNode"))
 
 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
   ((get-irrlicht-proc "setMD2Animation" node)
 
 ;; ICameraSceneNode
 (define-class <camera-scene-node> (<scene-node>)
-  (irr-class #:init-value "ICameraSceneNode" #:getter irr-class))
+  (irr-class #:init-value "ICameraSceneNode"))
 
 (export <camera-scene-node>)
+
+
+;; IMeshSceneNode
+(define-class <mesh-scene-node> (<scene-node>)
+  (irr-class #:init-value "IMeshSceneNode"))
+
+(export <mesh-scene-node>)