]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
add-octree-scene-node!
[guile-irrlicht.git] / irrlicht / scene.scm
index 115d2e856a5d6477ef57435715b5516cacc0b8bd..6a6486fe8565f8bf5ecdce34723df012112211a3 100644 (file)
@@ -1,5 +1,5 @@
 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
 ;;;
 ;;; This file is part of guile-irrlicht.
 ;;;
 
 
 (define-module (irrlicht scene)
-  #:export (add-animated-mesh-scene-node!
-            add-camera-scene-node!
-            get-mesh
-            set-material-flag!
-            set-material-texture!
-            set-md2-animation!))
-
-(load-extension "libguile-irrlicht" "init_guile_irrlicht")
-
-(define irr-add-animated-mesh-scene-node! add-animated-mesh-scene-node!)
-(define* (add-animated-mesh-scene-node! scene-manager mesh
-                                        #:key
-                                        (parent #f)
-                                        (id -1)
-                                        (position '(0 0 0))
-                                        (rotation '(0 0 0))
-                                        (scale '(1 1 1))
-                                        (also-add-if-mesh-pointer-zero #f))
-  (irr-add-animated-mesh-scene-node! scene-manager
-                                     mesh
-                                     parent
-                                     id
-                                     position
-                                     rotation
-                                     scale
-                                     also-add-if-mesh-pointer-zero))
-
-(define irr-add-camera-scene-node! add-camera-scene-node!)
-(define* (add-camera-scene-node! scene-manager
-                                 #:key
-                                 (parent #f)
-                                 (position '(0 0 0))
-                                 (lookat '(0 0 100))
-                                 (id -1)
-                                 (make-active #t))
-  (irr-add-camera-scene-node! scene-manager
-                              parent
-                              position
-                              lookat
-                              id
-                              make-active))
+  #:use-module (oop goops)
+  #:use-module (ice-9 optargs)
+  #:use-module (irrlicht base)
+  #:use-module (irrlicht foreign)
+  #:use-module (irrlicht io)
+  #:use-module (irrlicht irr)
+  #:use-module (irrlicht video))
+
+
+;; IMesh
+(define-class <mesh> (<reference-counted>)
+  (irr-class #:init-value "IMesh"))
+
+(export <mesh>)
+
+
+;; IAnimatedMesh
+(define-class <animated-mesh> (<mesh>)
+  (irr-class #:init-value "IAnimatedMesh"))
+
+(export <animated-mesh>)
+
+
+;; ISceneManager
+(define-class <scene-manager> (<reference-counted>)
+  (irr-class #:init-value "ISceneManager"))
+
+(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
+                                              (mesh <animated-mesh>)
+                                              . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1))
+         (also-add-if-mesh-pointer-zero #f))
+    (make <animated-mesh-scene-node>
+      #:irr-pointer
+      ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
+       scene-manager
+       mesh
+       parent
+       id
+       position
+       rotation
+       scale
+       also-add-if-mesh-pointer-zero))))
+
+(define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (position '(0 0 0))
+         (lookat '(0 0 100))
+         (id -1)
+         (make-active #t))
+    (make <camera-scene-node>
+      #:irr-pointer
+      ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
+       scene-manager
+       parent
+       position
+       lookat
+       id
+       make-active))))
+
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+                                       (mesh <animated-mesh>)
+                                       . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (minimal-polys-per-node 512)
+         (also-add-if-mesh-pointer-zero #f))
+    (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+      (make <mesh-scene-node>
+        #:irr-pointer
+        (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                            also-add-if-mesh-pointer-zero)))))
+
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+                                       (mesh <mesh>)
+                                       . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (minimal-polys-per-node 256)
+         (also-add-if-mesh-pointer-zero #f))
+    (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+      (make <mesh-scene-node>
+        #:irr-pointer
+        (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                            also-add-if-mesh-pointer-zero)))))
+
+(define-method (draw-all (scene-manager <scene-manager>))
+  ((get-irrlicht-proc "drawAll" scene-manager)
+   scene-manager))
+
+(define-method (get-mesh (scene-manager <scene-manager>) filename)
+  (make <animated-mesh>
+    #:irr-pointer
+    ((get-irrlicht-proc "getMesh" scene-manager)
+     scene-manager
+     filename)))
+
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node!
+        draw-all get-mesh)
+
+
+;; ISceneNode
+(define-class <scene-node> (<attribute-exchanging-object>)
+  (irr-class #:init-value "ISceneNode"))
+
+(define-method (set-material-flag! (node <scene-node>) flag new-value)
+  ((get-irrlicht-proc "setMaterialFlag" node)
+   node
+   flag
+   new-value))
+
+(define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
+  ((get-irrlicht-proc "setMaterialTexture" node)
+   node
+   texture-layer
+   texture))
+
+(export <scene-node> set-material-flag! set-material-texture!)
+
+
+;; IAnimatedMeshSceneNode
+(define-class <animated-mesh-scene-node> (<scene-node>)
+  (irr-class #:init-value "IAnimatedMeshSceneNode"))
+
+(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
+  ((get-irrlicht-proc "setMD2Animation" node)
+   node
+   anim))
+
+(export <animated-mesh-scene-node> set-md2-animation!)
+
+
+;; ICameraSceneNode
+(define-class <camera-scene-node> (<scene-node>)
+  (irr-class #:init-value "ICameraSceneNode"))
+
+(export <camera-scene-node>)
+
+
+;; IMeshSceneNode
+(define-class <mesh-scene-node> (<scene-node>)
+  (irr-class #:init-value "IMeshSceneNode"))
+
+(export <mesh-scene-node>)