]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
get-absolute-transformation
[guile-irrlicht.git] / irrlicht / scene.scm
index 6a6486fe8565f8bf5ecdce34723df012112211a3..425d01ec026bd8c08fa666beb6d764518deab0f8 100644 (file)
 (export <animated-mesh>)
 
 
+;; ISceneNodeAnimator
+(define-class <scene-node-animator> (<attribute-exchanging-object> <event-receiver>)
+  (irr-class #:init-value "ISceneNodeAnimator"))
+
+(export <scene-node-animator>)
+
+
 ;; ISceneManager
 (define-class <scene-manager> (<reference-counted>)
   (irr-class #:init-value "ISceneManager"))
        id
        make-active))))
 
+(define-method (add-camera-scene-node-fps! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (rotate-speed 100)
+         (move-speed 0.5)
+         (id -1)
+         (key-map-array (make <key-map>))
+         (key-map-size 0)
+         (no-vertical-movement #f)
+         (jump-speed 0)
+         (invert-mouse #f)
+         (make-active #t))
+    (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS"
+                                                    scene-manager parent)))
+      (make <camera-scene-node>
+        #:irr-pointer
+        (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed
+                               #:move-speed move-speed #:id id #:key-map-array key-map-array
+                               #:key-map-size key-map-size
+                               #:no-vertical-movement no-vertical-movement
+                               #:jump-speed jump-speed #:invert-mouse invert-mouse
+                               #:make-active make-active)))))
+
+(define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
+                                       proc-get-bounding-box  proc-get-material-count
+                                       proc-get-material . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
+      (make <scene-node>
+        #:irr-pointer
+        (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
+                            proc-get-material parent id position rotation scale)))))
+
 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
                                        (mesh <animated-mesh>)
                                        . rest)
         (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
                             also-add-if-mesh-pointer-zero)))))
 
+(define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
+  (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
+    (make <scene-node-animator>
+      #:irr-pointer
+      (createRotationAnimator scene-manager rotation-speed))))
+
 (define-method (draw-all (scene-manager <scene-manager>))
   ((get-irrlicht-proc "drawAll" scene-manager)
    scene-manager))
      scene-manager
      filename)))
 
-(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node!
-        draw-all get-mesh)
+(define-method (get-root-scene-node (scene-manager <scene-manager>))
+  (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
+    (make <scene-node> #:irr-pointer (getRootSceneNode scene-manager))))
+
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
+        add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
+        create-rotation-animator draw-all get-root-scene-node get-mesh)
 
 
 ;; ISceneNode
 (define-class <scene-node> (<attribute-exchanging-object>)
   (irr-class #:init-value "ISceneNode"))
 
+(define-method (add-animator! (node <scene-node>) (animator <scene-node-animator>))
+  (let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
+    (addAnimator node animator)))
+
+(define-method (get-absolute-transformation (node <scene-node>))
+  (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
+    (getAbsoluteTransformation node)))
+
 (define-method (set-material-flag! (node <scene-node>) flag new-value)
   ((get-irrlicht-proc "setMaterialFlag" node)
    node
    texture-layer
    texture))
 
-(export <scene-node> set-material-flag! set-material-texture!)
+(define-method (set-position! (node <scene-node>) new-pos)
+  (let ((setPosition (get-irrlicht-proc "setPosition" node)))
+    (setPosition node new-pos)))
+
+(export <scene-node> add-animator! get-absolute-transformation set-material-flag!
+        set-material-texture! set-position!)
 
 
 ;; IAnimatedMeshSceneNode