]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
set-animation-speed!
[guile-irrlicht.git] / irrlicht / scene.scm
index 1326783e2e7492b10d2b4ca45a342373e9c57dad..34853d3967db097b13be70c33d70b4ae9105bbac 100644 (file)
@@ -1,5 +1,5 @@
 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
 ;;;
 ;;; This file is part of guile-irrlicht.
 ;;;
 
 
 (define-module (irrlicht scene)
-  #:export (add-animated-mesh-scene-node
-            get-mesh
-            set-material-flag!))
-
-(load-extension "libguile-irrlicht" "init_guile_irrlicht")
-
-(define irr-add-animated-mesh-scene-node add-animated-mesh-scene-node)
-(define* (add-animated-mesh-scene-node scene-manager mesh
-                                       #:key
-                                       (parent #f)
-                                       (id -1)
-                                       (position '(0 0 0))
-                                       (rotation '(0 0 0))
-                                       (scale '(1 1 1))
-                                       (also-add-if-mesh-pointer-zero #f))
-  (irr-add-animated-mesh-scene-node scene-manager
-                                    mesh
-                                    parent
-                                    id
-                                    position
-                                    rotation
-                                    scale
-                                    also-add-if-mesh-pointer-zero))
+  #:use-module (oop goops)
+  #:use-module (ice-9 optargs)
+  #:use-module (irrlicht base)
+  #:use-module (irrlicht foreign)
+  #:use-module (irrlicht io)
+  #:use-module (irrlicht irr)
+  #:use-module (irrlicht video))
+
+
+;; IMesh
+(define-class <mesh> (<reference-counted>)
+  (irr-class #:init-value "IMesh"))
+
+(export <mesh>)
+
+
+;; IAnimatedMesh
+(define-class <animated-mesh> (<mesh>)
+  (irr-class #:init-value "IAnimatedMesh"))
+
+(export <animated-mesh>)
+
+
+;; ISceneNodeAnimator
+(define-class <scene-node-animator> (<attribute-exchanging-object> <event-receiver>)
+  (irr-class #:init-value "ISceneNodeAnimator"))
+
+(export <scene-node-animator>)
+
+
+;; ISceneManager
+(define-class <scene-manager> (<reference-counted>)
+  (irr-class #:init-value "ISceneManager"))
+
+(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
+                                              (mesh <animated-mesh>)
+                                              . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1))
+         (also-add-if-mesh-pointer-zero #f))
+    (let* ((addAnimatedMeshSceneNode (get-irrlicht-proc "addAnimatedMeshSceneNode"
+                                                        scene-manager
+                                                        parent))
+           (node (addAnimatedMeshSceneNode scene-manager mesh parent id position
+                                           rotation scale also-add-if-mesh-pointer-zero)))
+      (cond ((null-object? node)
+             (error "In procedure add-animated-mesh-scene-node!: Scene node cannot be created"))
+            (else
+             node)))))
+
+(define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (position '(0 0 0))
+         (lookat '(0 0 100))
+         (id -1)
+         (make-active #t))
+    (let ((addCameraSceneNode (get-irrlicht-proc "addCameraSceneNode" scene-manager parent)))
+      (addCameraSceneNode scene-manager parent position lookat id make-active))))
+
+(define-method (add-camera-scene-node-fps! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (rotate-speed 100)
+         (move-speed 0.5)
+         (id -1)
+         (key-map-array (make <key-map>))
+         (key-map-size 0)
+         (no-vertical-movement #f)
+         (jump-speed 0)
+         (invert-mouse #f)
+         (make-active #t))
+    (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS"
+                                                    scene-manager parent)))
+      (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed
+                             #:move-speed move-speed #:id id #:key-map-array key-map-array
+                             #:key-map-size key-map-size
+                             #:no-vertical-movement no-vertical-movement
+                             #:jump-speed jump-speed #:invert-mouse invert-mouse
+                             #:make-active make-active))))
+
+(define-method (add-cube-scene-node! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((size 10)
+         (parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addCubeSceneNode (get-irrlicht-proc "addCubeSceneNode" scene-manager parent)))
+      (addCubeSceneNode scene-manager size parent id position rotation scale))))
+
+(define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
+                                       proc-get-bounding-box  proc-get-material-count
+                                       proc-get-material . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
+      (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
+                          proc-get-material parent id position rotation scale))))
+
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+                                       (mesh <animated-mesh>)
+                                       . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (minimal-polys-per-node 512)
+         (also-add-if-mesh-pointer-zero #f))
+    (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+      (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                          also-add-if-mesh-pointer-zero))))
+
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+                                       (mesh <mesh>)
+                                       . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (minimal-polys-per-node 256)
+         (also-add-if-mesh-pointer-zero #f))
+    (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+      (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                          also-add-if-mesh-pointer-zero))))
+
+(define-method (add-sphere-scene-node! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((radius 5)
+         (poly-count 16)
+         (parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addSphereSceneNode (get-irrlicht-proc "addSphereSceneNode" scene-manager parent)))
+      (addSphereSceneNode scene-manager radius poly-count parent id position rotation scale))))
+
+(define-method (create-fly-circle-animator (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((center '(0 0 0))
+         (radius 100)
+         (speed 0.001)
+         (direction '(0 1 0))
+         (start-position 0)
+         (radius-ellipsoid 0))
+    (let ((createFlyCircleAnimator (get-irrlicht-proc "createFlyCircleAnimator" scene-manager)))
+      (createFlyCircleAnimator scene-manager center radius speed direction start-position
+                               radius-ellipsoid))))
+
+(define-method (create-fly-straight-animator (scene-manager <scene-manager>)
+                                             start-point end-point time-for-way . rest)
+  (let-keywords rest #f
+        ((loop #f)
+         (pingpong #f))
+    (let ((createFlyStraightAnimator (get-irrlicht-proc "createFlyStraightAnimator" scene-manager)))
+      (createFlyStraightAnimator scene-manager start-point end-point time-for-way
+                                 loop pingpong))))
+
+(define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
+  (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
+    (createRotationAnimator scene-manager rotation-speed)))
+
+(define-method (draw-all (scene-manager <scene-manager>))
+  ((get-irrlicht-proc "drawAll" scene-manager)
+   scene-manager))
+
+(define-method (get-mesh (scene-manager <scene-manager>) filename)
+  (let* ((getMesh (get-irrlicht-proc "getMesh" scene-manager))
+         (mesh (getMesh scene-manager filename)))
+    (cond ((null-object? mesh)
+           (error "In procedure get-mesh: Mesh cannot be created"))
+          (else
+           mesh))))
+
+(define-method (get-root-scene-node (scene-manager <scene-manager>))
+  (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
+    (getRootSceneNode scene-manager)))
+
+(export <scene-manager> add-animated-mesh-scene-node! add-cube-scene-node! add-camera-scene-node!
+        add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
+        add-sphere-scene-node! create-fly-circle-animator create-fly-straight-animator
+        create-rotation-animator draw-all get-root-scene-node get-mesh)
+
+
+;; ISceneNode
+(define-class <scene-node> (<attribute-exchanging-object>)
+  (irr-class #:init-value "ISceneNode"))
+
+(define-method (add-animator! (node <scene-node>) (animator <scene-node-animator>))
+  (let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
+    (addAnimator node animator)))
+
+(define-method (get-absolute-transformation (node <scene-node>))
+  (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
+    (getAbsoluteTransformation node)))
+
+(define-method (set-material-flag! (node <scene-node>) flag new-value)
+  ((get-irrlicht-proc "setMaterialFlag" node)
+   node
+   flag
+   new-value))
+
+(define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
+  ((get-irrlicht-proc "setMaterialTexture" node)
+   node
+   texture-layer
+   texture))
+
+(define-method (set-position! (node <scene-node>) new-pos)
+  (let ((setPosition (get-irrlicht-proc "setPosition" node)))
+    (setPosition node new-pos)))
+
+(export <scene-node> add-animator! get-absolute-transformation set-material-flag!
+        set-material-texture! set-position!)
+
+
+;; IAnimatedMeshSceneNode
+(define-class <animated-mesh-scene-node> (<scene-node>)
+  (irr-class #:init-value "IAnimatedMeshSceneNode"))
+
+(define-method (set-animation-speed! (node <animated-mesh-scene-node>) frames-per-second)
+  (let ((setAnimationSpeed (get-irrlicht-proc "setAnimationSpeed" node)))
+    (setAnimationSpeed node frames-per-second)))
+
+(define-method (set-frame-loop! (node <animated-mesh-scene-node>) begin end)
+  (let ((setFrameLoop (get-irrlicht-proc "setFrameLoop" node)))
+    (setFrameLoop node begin end)))
+
+(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
+  ((get-irrlicht-proc "setMD2Animation" node)
+   node
+   anim))
+
+(export <animated-mesh-scene-node> set-animation-speed! set-frame-loop! set-md2-animation!)
+
+
+;; ICameraSceneNode
+(define-class <camera-scene-node> (<scene-node>)
+  (irr-class #:init-value "ICameraSceneNode"))
+
+(export <camera-scene-node>)
+
+
+;; IMeshSceneNode
+(define-class <mesh-scene-node> (<scene-node>)
+  (irr-class #:init-value "IMeshSceneNode"))
+
+(export <mesh-scene-node>)