]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
set-animation-speed!
[guile-irrlicht.git] / irrlicht / scene.scm
index 0d0618f8152d8088a19148af807c9792f266a623..34853d3967db097b13be70c33d70b4ae9105bbac 100644 (file)
 (export <animated-mesh>)
 
 
+;; ISceneNodeAnimator
+(define-class <scene-node-animator> (<attribute-exchanging-object> <event-receiver>)
+  (irr-class #:init-value "ISceneNodeAnimator"))
+
+(export <scene-node-animator>)
+
+
 ;; ISceneManager
 (define-class <scene-manager> (<reference-counted>)
   (irr-class #:init-value "ISceneManager"))
          (rotation '(0 0 0))
          (scale '(1 1 1))
          (also-add-if-mesh-pointer-zero #f))
-    (make <animated-mesh-scene-node>
-      #:irr-pointer
-      ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
-       scene-manager
-       mesh
-       parent
-       id
-       position
-       rotation
-       scale
-       also-add-if-mesh-pointer-zero))))
+    (let* ((addAnimatedMeshSceneNode (get-irrlicht-proc "addAnimatedMeshSceneNode"
+                                                        scene-manager
+                                                        parent))
+           (node (addAnimatedMeshSceneNode scene-manager mesh parent id position
+                                           rotation scale also-add-if-mesh-pointer-zero)))
+      (cond ((null-object? node)
+             (error "In procedure add-animated-mesh-scene-node!: Scene node cannot be created"))
+            (else
+             node)))))
 
 (define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
   (let-keywords rest #f
          (lookat '(0 0 100))
          (id -1)
          (make-active #t))
-    (make <camera-scene-node>
-      #:irr-pointer
-      ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
-       scene-manager
-       parent
-       position
-       lookat
-       id
-       make-active))))
+    (let ((addCameraSceneNode (get-irrlicht-proc "addCameraSceneNode" scene-manager parent)))
+      (addCameraSceneNode scene-manager parent position lookat id make-active))))
+
+(define-method (add-camera-scene-node-fps! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (rotate-speed 100)
+         (move-speed 0.5)
+         (id -1)
+         (key-map-array (make <key-map>))
+         (key-map-size 0)
+         (no-vertical-movement #f)
+         (jump-speed 0)
+         (invert-mouse #f)
+         (make-active #t))
+    (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS"
+                                                    scene-manager parent)))
+      (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed
+                             #:move-speed move-speed #:id id #:key-map-array key-map-array
+                             #:key-map-size key-map-size
+                             #:no-vertical-movement no-vertical-movement
+                             #:jump-speed jump-speed #:invert-mouse invert-mouse
+                             #:make-active make-active))))
+
+(define-method (add-cube-scene-node! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((size 10)
+         (parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addCubeSceneNode (get-irrlicht-proc "addCubeSceneNode" scene-manager parent)))
+      (addCubeSceneNode scene-manager size parent id position rotation scale))))
+
+(define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
+                                       proc-get-bounding-box  proc-get-material-count
+                                       proc-get-material . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
+      (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
+                          proc-get-material parent id position rotation scale))))
 
 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
                                        (mesh <animated-mesh>)
          (minimal-polys-per-node 512)
          (also-add-if-mesh-pointer-zero #f))
     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
-      (make <mesh-scene-node>
-        #:irr-pointer
-        (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
-                            also-add-if-mesh-pointer-zero)))))
+      (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                          also-add-if-mesh-pointer-zero))))
 
 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
                                        (mesh <mesh>)
          (minimal-polys-per-node 256)
          (also-add-if-mesh-pointer-zero #f))
     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
-      (make <mesh-scene-node>
-        #:irr-pointer
-        (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
-                            also-add-if-mesh-pointer-zero)))))
+      (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                          also-add-if-mesh-pointer-zero))))
+
+(define-method (add-sphere-scene-node! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((radius 5)
+         (poly-count 16)
+         (parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addSphereSceneNode (get-irrlicht-proc "addSphereSceneNode" scene-manager parent)))
+      (addSphereSceneNode scene-manager radius poly-count parent id position rotation scale))))
+
+(define-method (create-fly-circle-animator (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((center '(0 0 0))
+         (radius 100)
+         (speed 0.001)
+         (direction '(0 1 0))
+         (start-position 0)
+         (radius-ellipsoid 0))
+    (let ((createFlyCircleAnimator (get-irrlicht-proc "createFlyCircleAnimator" scene-manager)))
+      (createFlyCircleAnimator scene-manager center radius speed direction start-position
+                               radius-ellipsoid))))
+
+(define-method (create-fly-straight-animator (scene-manager <scene-manager>)
+                                             start-point end-point time-for-way . rest)
+  (let-keywords rest #f
+        ((loop #f)
+         (pingpong #f))
+    (let ((createFlyStraightAnimator (get-irrlicht-proc "createFlyStraightAnimator" scene-manager)))
+      (createFlyStraightAnimator scene-manager start-point end-point time-for-way
+                                 loop pingpong))))
+
+(define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
+  (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
+    (createRotationAnimator scene-manager rotation-speed)))
 
 (define-method (draw-all (scene-manager <scene-manager>))
   ((get-irrlicht-proc "drawAll" scene-manager)
    scene-manager))
 
 (define-method (get-mesh (scene-manager <scene-manager>) filename)
-  (make <animated-mesh>
-    #:irr-pointer
-    ((get-irrlicht-proc "getMesh" scene-manager)
-     scene-manager
-     filename)))
+  (let* ((getMesh (get-irrlicht-proc "getMesh" scene-manager))
+         (mesh (getMesh scene-manager filename)))
+    (cond ((null-object? mesh)
+           (error "In procedure get-mesh: Mesh cannot be created"))
+          (else
+           mesh))))
+
+(define-method (get-root-scene-node (scene-manager <scene-manager>))
+  (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
+    (getRootSceneNode scene-manager)))
 
-(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node!
-        draw-all get-mesh)
+(export <scene-manager> add-animated-mesh-scene-node! add-cube-scene-node! add-camera-scene-node!
+        add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
+        add-sphere-scene-node! create-fly-circle-animator create-fly-straight-animator
+        create-rotation-animator draw-all get-root-scene-node get-mesh)
 
 
 ;; ISceneNode
 (define-class <scene-node> (<attribute-exchanging-object>)
   (irr-class #:init-value "ISceneNode"))
 
+(define-method (add-animator! (node <scene-node>) (animator <scene-node-animator>))
+  (let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
+    (addAnimator node animator)))
+
+(define-method (get-absolute-transformation (node <scene-node>))
+  (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
+    (getAbsoluteTransformation node)))
+
 (define-method (set-material-flag! (node <scene-node>) flag new-value)
   ((get-irrlicht-proc "setMaterialFlag" node)
    node
   (let ((setPosition (get-irrlicht-proc "setPosition" node)))
     (setPosition node new-pos)))
 
-(export <scene-node> set-material-flag! set-material-texture! set-position!)
+(export <scene-node> add-animator! get-absolute-transformation set-material-flag!
+        set-material-texture! set-position!)
 
 
 ;; IAnimatedMeshSceneNode
 (define-class <animated-mesh-scene-node> (<scene-node>)
   (irr-class #:init-value "IAnimatedMeshSceneNode"))
 
+(define-method (set-animation-speed! (node <animated-mesh-scene-node>) frames-per-second)
+  (let ((setAnimationSpeed (get-irrlicht-proc "setAnimationSpeed" node)))
+    (setAnimationSpeed node frames-per-second)))
+
+(define-method (set-frame-loop! (node <animated-mesh-scene-node>) begin end)
+  (let ((setFrameLoop (get-irrlicht-proc "setFrameLoop" node)))
+    (setFrameLoop node begin end)))
+
 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
   ((get-irrlicht-proc "setMD2Animation" node)
    node
    anim))
 
-(export <animated-mesh-scene-node> set-md2-animation!)
+(export <animated-mesh-scene-node> set-animation-speed! set-frame-loop! set-md2-animation!)
 
 
 ;; ICameraSceneNode