]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
set-position!
[guile-irrlicht.git] / irrlicht / scene.scm
index d268dea8a583492e5f8fddafb7478c3a0b9a061a..0d0618f8152d8088a19148af807c9792f266a623 100644 (file)
        id
        make-active))))
 
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+                                       (mesh <animated-mesh>)
+                                       . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (minimal-polys-per-node 512)
+         (also-add-if-mesh-pointer-zero #f))
+    (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+      (make <mesh-scene-node>
+        #:irr-pointer
+        (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                            also-add-if-mesh-pointer-zero)))))
+
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+                                       (mesh <mesh>)
+                                       . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (minimal-polys-per-node 256)
+         (also-add-if-mesh-pointer-zero #f))
+    (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+      (make <mesh-scene-node>
+        #:irr-pointer
+        (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+                            also-add-if-mesh-pointer-zero)))))
+
 (define-method (draw-all (scene-manager <scene-manager>))
   ((get-irrlicht-proc "drawAll" scene-manager)
    scene-manager))
      scene-manager
      filename)))
 
-(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh)
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node!
+        draw-all get-mesh)
 
 
 ;; ISceneNode
    texture-layer
    texture))
 
-(export <scene-node> set-material-flag! set-material-texture!)
+(define-method (set-position! (node <scene-node>) new-pos)
+  (let ((setPosition (get-irrlicht-proc "setPosition" node)))
+    (setPosition node new-pos)))
+
+(export <scene-node> set-material-flag! set-material-texture! set-position!)
 
 
 ;; IAnimatedMeshSceneNode
   (irr-class #:init-value "ICameraSceneNode"))
 
 (export <camera-scene-node>)
+
+
+;; IMeshSceneNode
+(define-class <mesh-scene-node> (<scene-node>)
+  (irr-class #:init-value "IMeshSceneNode"))
+
+(export <mesh-scene-node>)