(define-class <event> (<irrlicht-base>)
(irr-class #:init-value "SEvent"))
+(define-method (get-event-gui-caller (event <event>))
+ (let ((SGUIEvent_Caller (get-irrlicht-proc "SGUIEvent_Caller" event)))
+ (SGUIEvent_Caller event)))
+
(define-method (get-event-key (event <event>))
- (let ((SEvent_SKeyInput_Key (get-irrlicht-proc "SKeyInput_Key" event)))
- (SEvent_SKeyInput_Key event)))
+ (let ((SKeyInput_Key (get-irrlicht-proc "SKeyInput_Key" event)))
+ (SKeyInput_Key event)))
(define-method (get-event-key-pressed (event <event>))
- (let ((SEvent_SKeyInput_PressedDown (get-irrlicht-proc "SKeyInput_PressedDown" event)))
- (SEvent_SKeyInput_PressedDown event)))
+ (let ((SKeyInput_PressedDown (get-irrlicht-proc "SKeyInput_PressedDown" event)))
+ (SKeyInput_PressedDown event)))
(define-method (get-event-type (event <event>))
- (let ((SEvent_EventType (get-irrlicht-proc "EventType" event)))
- (SEvent_EventType event)))
+ (let ((EventType (get-irrlicht-proc "EventType" event)))
+ (EventType event)))
-(export <event> get-event-key get-event-key-pressed get-event-type)
+(export <event> get-event-gui-caller get-event-key get-event-key-pressed get-event-type)
;; IEventReceiver