]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht.scm
set-animation-speed!
[guile-irrlicht.git] / irrlicht.scm
index 1863e9ac19544022982aa073950028449471dad1..75e03f78bb296bf6a3824adce91b9cd20e8ab065 100644 (file)
@@ -1,5 +1,5 @@
 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
 ;;;
 ;;; This file is part of guile-irrlicht.
 ;;;
 
 
 (define-module (irrlicht)
-  #:use-module (ice-9 match)
-  #:use-module (system foreign)
-  #:use-module ((irrlicht bindings) #:prefix ffi:)
-  #:use-module ((irrlicht bindings core) #:prefix ffi-core:)
-  #:use-module ((irrlicht bindings gui) #:prefix ffi-gui:)
-  #:use-module ((irrlicht bindings scene) #:prefix ffi-scene:)
-  #:use-module ((irrlicht bindings video) #:prefix ffi-video:)
-  #:export (;; device
-            create-device
-            get-video-driver
-            get-gui-environment
-            get-scene-manager
-            set-window-caption!
-            device-run?
-            device-drop!
-            ;; driver
-            begin-scene
-            end-scene
-            get-texture
-            ;; gui
-            add-static-text!
-            gui-draw-all
-            ;; scene
-            add-animated-mesh-scene-node
-            add-camera-scene-node
-            get-mesh
-            scene-draw-all
-            set-material-flag-am!
-            set-material-texture-am!
-            set-md2-animation!))
-
-;; Device functions
-(define* (create-device #:optional
-                        (device-type 'software)
-                        (window-size '(640 480))
-                        (bits 16)
-                        (fullscreen #f)
-                        (stencilbuffer #f)
-                        (vsync #f))
-  (let ((driver (match device-type
-                       ('null ffi-video:EDT_NULL)
-                       ('software ffi-video:EDT_SOFTWARE)
-                       ('burnings ffi-video:EDT_BURNINGSVIDEO)
-                       ('direct3d8 ffi-video:EDT_DIRECT3D8)
-                       ('direct3d9 ffi-video:EDT_DIRECT3D9)
-                       ('opengl ffi-video:EDT_OPENGL)
-                       ('count ffi-video:EDT_COUNT)))
-        (wsize (make-c-struct ffi-core:dimension2d window-size)))
-    (let ((device (ffi:create-device driver wsize bits
-                                     (if fullscreen 1 0)
-                                     (if stencilbuffer 1 0)
-                                     (if vsync 1 0))))
-      (if (null-pointer? device) #f device))))
-
-(define (get-video-driver device)
-  (ffi:get-video-driver device))
-
-(define (get-gui-environment device)
-  (ffi:get-gui-environment device))
-
-(define (get-scene-manager device)
-  (ffi:get-scene-manager device))
-
-(define (set-window-caption! device text)
-  (ffi:set-window-caption device (string->pointer text)))
-
-(define (device-run? device)
-  (if (> (ffi:run device) 0) #t #f))
-
-(define (device-drop! device)
-  (if (> (ffi:drop device) 0) #t #f))
-
-
-;; Driver functions
-(define* (begin-scene driver
-                      #:optional
-                      (back-buffer #t)
-                      (z-buffer #t)
-                      (color '(255 0 0 0))
-                      (video-data %null-pointer)
-                      (source-rect '()))
-  (ffi-video:begin-scene driver
-                         (if back-buffer 1 0)
-                         (if z-buffer 1 0)
-                         (make-c-struct ffi-video:scolor color)
-                         video-data
-                         (if (null? source-rect)
-                             %null-pointer
-                             (make-c-struct ffi-core:rect source-rect))))
-
-(define (end-scene driver)
-  (ffi-video:end-scene driver))
-
-(define (get-texture driver filename)
-  (ffi-video:get-texture driver (string->pointer filename)))
-
-
-;; GUI functions
-(define* (add-static-text! gui-env text rectangle
-                           #:optional
-                           (border #f)
-                           (word-wrap #t)
-                           (parent %null-pointer)
-                           (id -1)
-                           (fill-background #f))
-  (ffi-gui:add-static-text gui-env
-                           (string->pointer text)
-                           (make-c-struct ffi-core:rect rectangle)
-                           (if border 1 0)
-                           (if word-wrap 1 0)
-                           parent
-                           id
-                           (if fill-background 1 0)))
-
-(define (gui-draw-all gui-env)
-  (ffi-gui:draw-all gui-env))
-
-
-;; Scene functions
-(define* (add-animated-mesh-scene-node scene-manager mesh
-                                       #:key
-                                       (parent %null-pointer)
-                                       (id -1)
-                                       (position '(0 0 0))
-                                       (rotation '(0 0 0))
-                                       (scale '(1 1 1))
-                                       (also-add-if-mesh-pointer-zero #f))
-  (let ((node (ffi-scene:add-animated-mesh-scene-node
-               scene-manager
-               mesh
-               parent
-               id
-               (make-c-struct ffi-core:vector3df position)
-               (make-c-struct ffi-core:vector3df rotation)
-               (make-c-struct ffi-core:vector3df scale)
-               (if also-add-if-mesh-pointer-zero 1 0))))
-    (if (null-pointer? node) #f node)))
-
-(define* (add-camera-scene-node scene-manager
-                                #:key
-                                (parent %null-pointer)
-                                (position '(0 0 0))
-                                (lookat '(0 0 100))
-                                (id -1)
-                                (make-active #t))
-  (let ((camera (ffi-scene:add-camera-scene-node
-                 scene-manager
-                 parent
-                 (make-c-struct ffi-core:vector3df position)
-                 (make-c-struct ffi-core:vector3df lookat)
-                 id
-                 (if make-active 1 0))))
-    (if (null-pointer? camera) #f camera)))
-
-(define (get-mesh scene-manager filename)
-  (let ((mesh (ffi-scene:get-mesh scene-manager (string->pointer filename))))
-    (if (null-pointer? mesh) #f mesh)))
-
-(define (scene-draw-all scene-manager)
-  (ffi-scene:draw-all scene-manager))
-
-(define (set-material-flag-am! node flag newvalue)
-  (let ((material-flag
-         (match flag
-                ('wireframe ffi-video:EMF_WIREFRAME)
-                ('pointcloud ffi-video:EMF_POINTCLOUD)
-                ('gouraud-shading ffi-video:EMF_GOURAUD_SHADING)
-                ('lighting ffi-video:EMF_LIGHTING)
-                ('zbuffer ffi-video:EMF_ZBUFFER)
-                ('zwrite-enable ffi-video:EMF_ZWRITE_ENABLE)
-                ('back-face-culling ffi-video:EMF_BACK_FACE_CULLING)
-                ('front-face-culling ffi-video:EMF_FRONT_FACE_CULLING)
-                ('bilinear-filter ffi-video:EMF_BILINEAR_FILTER)
-                ('trilinear-filter ffi-video:EMF_TRILINEAR_FILTER)
-                ('anisotropic-filter ffi-video:EMF_ANISOTROPIC_FILTER)
-                ('fog-enable ffi-video:EMF_FOG_ENABLE)
-                ('normalize-normals ffi-video:EMF_NORMALIZE_NORMALS)
-                ('texture-wrap ffi-video:EMF_TEXTURE_WRAP)
-                ('anti-aliasing ffi-video:EMF_ANTI_ALIASING)
-                ('color-mask ffi-video:EMF_COLOR_MASK)
-                ('color-material ffi-video:EMF_COLOR_MATERIAL)
-                ('use-mip-maps ffi-video:EMF_USE_MIP_MAPS)
-                ('blend-operation ffi-video:EMF_BLEND_OPERATION)
-                ('polygon-offset ffi-video:EMF_POLYGON_OFFSET))))
-    (ffi-scene:set-material-flag-am
-     node
-     material-flag
-     (if newvalue 1 0))))
-
-(define (set-material-texture-am! node texture-layer texture)
-  (ffi-scene:set-material-texture-am node texture-layer texture))
-
-(define (set-md2-animation! node anim)
-  (let ((animation-type
-         (match anim
-                ('stand ffi-scene:EMAT_STAND)
-                ('run ffi-scene:EMAT_RUN)
-                ('attack ffi-scene:EMAT_ATTACK)
-                ('pain-a ffi-scene:EMAT_PAIN_A)
-                ('pain-b ffi-scene:EMAT_PAIN_B)
-                ('pain-c ffi-scene:EMAT_PAIN_C)
-                ('jump ffi-scene:EMAT_JUMP)
-                ('flip ffi-scene:EMAT_FLIP)
-                ('salute ffi-scene:EMAT_SALUTE)
-                ('fallback ffi-scene:EMAT_FALLBACK)
-                ('wave ffi-scene:EMAT_WAVE)
-                ('point ffi-scene:EMAT_POINT)
-                ('crouch-stand ffi-scene:EMAT_CROUCH_STAND)
-                ('crouch-walk ffi-scene:EMAT_CROUCH_WALK)
-                ('crouch-attack ffi-scene:EMAT_CROUCH_ATTACK)
-                ('crouch-pain ffi-scene:EMAT_CROUCH_PAIN)
-                ('crouch-death ffi-scene:EMAT_CROUCH_DEATH)
-                ('death-fallback ffi-scene:EMAT_DEATH_FALLBACK)
-                ('death-fallforward ffi-scene:EMAT_DEATH_FALLFORWARD)
-                ('death-fallbackslow ffi-scene:EMAT_DEATH_FALLBACKSLOW)
-                ('boom ffi-scene:EMAT_BOOM)
-                ('count ffi-scene:EMAT_COUNT))))
-    (ffi-scene:set-md2-animation
-     node
-     animation-type)))
+  #:use-module (oop goops)
+  #:use-module (irrlicht base)
+  #:use-module (irrlicht core)
+  #:use-module (irrlicht device)
+  #:use-module (irrlicht gui)
+  #:use-module (irrlicht io)
+  #:use-module (irrlicht irr)
+  #:use-module (irrlicht scene)
+  #:use-module (irrlicht video)
+  #:duplicates (merge-generics)
+  #:re-export (;; classes
+               <animated-mesh>
+               <animated-mesh-scene-node>
+               <attribute-exchanging-object>
+               <box3d>
+               <camera-scene-node>
+               <cursor-control>
+               <event>
+               <event-receiver>
+               <file-archive>
+               <file-system>
+               <gui-element>
+               <gui-environment>
+               <gui-static-text>
+               <irrlicht-device>
+               <key-map>
+               <material>
+               <mesh>
+               <mesh-scene-node>
+               <reference-counted>
+               <scene-manager>
+               <scene-node>
+               <scene-node-animator>
+               <texture>
+               <vertex3d>
+               <video-driver>
+               ;; methods
+               add-animated-mesh-scene-node!
+               add-animator!
+               add-camera-scene-node!
+               add-camera-scene-node-fps!
+               add-cube-scene-node!
+               add-custom-scene-node!
+               add-file-archive!
+               add-internal-point!
+               add-octree-scene-node!
+               add-sphere-scene-node!
+               add-static-text!
+               begin-scene
+               create-device
+               create-fly-circle-animator
+               create-fly-straight-animator
+               create-rotation-animator
+               draw-vertex-primitive-list
+               drop!
+               end-scene
+               get-absolute-transformation
+               get-cursor-control
+               get-event-type
+               get-file-system
+               get-fps
+               get-gui-environment
+               get-mesh
+               get-name
+               get-position
+               get-root-scene-node
+               get-scene-manager
+               get-texture
+               get-video-driver
+               is-window-active?
+               make-box3d
+               make-event-receiver
+               make-material
+               make-vertex3d
+               reset-box3d!
+               run
+               set-animation-speed!
+               set-frame-loop!
+               set-material!
+               set-material-flag!
+               set-material-texture!
+               set-md2-animation!
+               set-position!
+               set-transform!
+               set-visible!
+               set-window-caption!
+               yield-device))
+
+;; Merged methods have to be exported apart
+(re-export draw-all)