+++ /dev/null
-;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
-;;;
-;;; This file is part of guile-irrlicht.
-;;;
-;;; Guile-irrlicht is free software; you can redistribute it and/or modify
-;;; it under the terms of the GNU Lesser General Public License as
-;;; published by the Free Software Foundation; either version 3 of the
-;;; License, or (at your option) any later version.
-;;;
-;;; Guile-irrlicht is distributed in the hope that it will be useful, but
-;;; WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU Lesser General Public
-;;; License along with guile-irrlicht. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-
-;;; Irrlicht 03.CustomSceneNode example
-;;; http://irrlicht.sourceforge.net/docu/example003.html
-
-
-(use-modules (irrlicht)
- (ice-9 match))
-
-;; ask user for driver
-(format #t
- "Please select the driver you want for this example:
- (a) OpenGL 1.5
- (b) Direct3D 9.0c
- (c) Direct3D 8.1
- (d) Burning's Software Renderer
- (e) Software Renderer
- (f) NullDevice
- (otherKey) exit~%~%")
-
-(define device-type (match (read-char)
- (#\a 'opengl)
- (#\b 'direct3d9)
- (#\c 'direct3d8)
- (#\d 'burnings)
- (#\e 'software)
- (#\f 'null)
- (_ #f)))
-
-(when (not device-type)
- (exit #f))
-
-;; start up the engine
-(define device
- (create-device
- #:device-type device-type
- #:window-size '(640 480)))
-(when (not device)
- (exit #f))
-
-;; create engine and camera
-(set-window-caption! device "Custom Scene Node - Irrlicht Engine Demo")
-
-(define my-node #f)
-(define driver (get-video-driver device))
-(define scene-manager (get-scene-manager device))
-(add-camera-scene-node! scene-manager
- #:position '(0 -40 0)
- #:lookat '(0 0 0))
-
-;; create our custom scene node
-(define box (make-box3d))
-(define vertices
- (list (make-vertex3d '(0 0 10) '(1 1 0) '(255 0 255 255) '(0 1))
- (make-vertex3d '(10 0 -10) '(1 0 0) '(255 255 0 255) '(1 1))
- (make-vertex3d '(0 20 0) '(0 1 1) '(255 255 255 0) '(1 0))
- (make-vertex3d '(-10 0 -10) '(0 0 1) '(255 0 255 0) '(0 0))))
-(define material (make-material #:wireframe #f #:lighting #f))
-
-(box3d-reset! box (vertex3d-position (car vertices)))
-(for-each
- (lambda (vertex)
- (box3d-add-internal-point! box (vertex3d-position vertex)))
- (cdr vertices))
-
-(define (custom-render)
- (let ((indices '((0 2 3) (2 1 3) (1 0 3) (2 0 1))))
- (set-material! driver material)
- (set-transform! driver 'world (get-absolute-transformation my-node))
- (draw-vertex-primitive-list driver vertices indices)))
-
-(define (custom-get-bounding-box)
- box)
-
-(define (custom-get-material-count)
- 1)
-
-(define (custom-get-material i)
- material)
-
-(set! my-node (add-custom-scene-node! scene-manager
- custom-render
- custom-get-bounding-box
- custom-get-material-count
- custom-get-material
- #:parent (get-root-scene-node scene-manager)))
-
-;; add rotation
-(let ((anim (create-rotation-animator scene-manager '(0.8 0 0.8))))
- (add-animator! my-node anim))
-
-;; loop
-(define frames 0)
-(while (run device)
- (begin-scene driver #:color '(0 100 100 100))
- (draw-all scene-manager)
- (end-scene driver)
-
- (set! frames (+ frames 1))
- (when (= frames 100)
- (let ((fps (get-fps driver))
- (driver-name (get-name driver)))
- (let ((caption
- (format #f "Irrlicht Engine [~a] FPS:~a" driver-name fps)))
- (set-window-caption! device caption)))
- (set! frames 0)))
-
-;; delete device
-(drop! device)
-(exit #t)