+++ /dev/null
-;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
-;;;
-;;; This file is part of guile-irrlicht.
-;;;
-;;; Guile-irrlicht is free software; you can redistribute it and/or modify
-;;; it under the terms of the GNU Lesser General Public License as
-;;; published by the Free Software Foundation; either version 3 of the
-;;; License, or (at your option) any later version.
-;;;
-;;; Guile-irrlicht is distributed in the hope that it will be useful, but
-;;; WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU Lesser General Public
-;;; License along with guile-irrlicht. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-
-;;; Irrlicht 02.Quake3Map example
-;;; http://irrlicht.sourceforge.net/docu/example002.html
-
-
-(use-modules (irrlicht)
- (ice-9 match))
-
-;; ask user for driver
-(format #t
- "Please select the driver you want for this example:
- (a) OpenGL 1.5
- (b) Direct3D 9.0c
- (c) Direct3D 8.1
- (d) Burning's Software Renderer
- (e) Software Renderer
- (f) NullDevice
- (otherKey) exit~%~%")
-
-(define driver (match (read-char)
- (#\a 'opengl)
- (#\b 'direct3d9)
- (#\c 'direct3d8)
- (#\d 'burnings)
- (#\e 'software)
- (#\f 'null)
- (_ #f)))
-
-(when (not driver)
- (exit #f))
-
-;; start up the engine
-(define device
- (create-device
- #:device-type driver
- #:window-size '(640 480)))
-(when (not device)
- (exit #f))
-
-;; instances for doing things
-(define driver (get-video-driver device))
-(define scene-manager (get-scene-manager device))
-(define driver-name (get-name driver))
-
-;; load Quake3 map
-(add-file-archive! (get-file-system device) "media/map-20kdm2.pk3")
-
-(define mesh (get-mesh scene-manager "20kdm2.bsp"))
-(define node (add-octree-scene-node!
- scene-manager mesh
- #:minimal-polys-per-node 1024))
-(set-position! node '(-1300 -144 -1249))
-
-;; FPS camera
-(add-camera-scene-node-fps! scene-manager)
-(set-visible! (get-cursor-control device) #f)
-
-;; loop
-(define last-fps -1)
-(while (run device)
- (cond ((is-window-active? device)
- (begin-scene driver #:color '(255 200 200 200))
- (draw-all scene-manager)
- (end-scene driver)
-
- (let ((fps (get-fps driver)))
- (when (not (= last-fps fps))
- (let ((caption
- (format #f "Irrlicht Engine - Quake 3 Map example [~a] FPS:~a" driver-name fps)))
- (set-window-caption! device caption))
- (set! last-fps fps))))
- (else
- ((@ (irrlicht) yield) device))))
-
-;; delete device
-(drop! device)
-(exit #t)