;;; http://irrlicht.sourceforge.net/docu/example001.html
-(use-modules (irrlicht))
+(use-modules (irrlicht)
+ (oop goops))
+
+(define (media-path file)
+ (let ((current-path (dirname (current-filename))))
+ (string-join (list current-path "media" file) file-name-separator-string)))
;; start up the engine
(define device
(create-device
- #:device-type 'software
- #:window-size '(640 480)))
+ EDT-SOFTWARE
+ (make <dimension2du> #:args '(640 480))))
-(set-window-caption! device "Hello World! - Irrlicht Engine Demo")
+(set-window-caption device "Hello World! - Irrlicht Engine Demo")
(define driver (get-video-driver device))
(define scene-manager (get-scene-manager device))
(define gui-env (get-gui-environment device))
;; static text
-(add-static-text!
+(add-static-text
gui-env
"Hello World! This is the Irrlicht Software renderer!"
- '(10 10 260 22)
- #:border #t)
+ (make <recti> #:args '(10 10 260 22))
+ #t)
;; load a Quake2 model
-(define mesh (get-mesh scene-manager "media/sydney.md2"))
-(define node (add-animated-mesh-scene-node! scene-manager mesh))
-(set-material-flag! node 'lighting #f)
-(set-md2-animation! node 'stand)
-(set-material-texture! node 0 (get-texture driver "media/sydney.bmp"))
+(define mesh (get-mesh scene-manager (media-path "sydney.md2")))
+(define node (add-animated-mesh-scene-node scene-manager mesh))
+(set-material-flag node EMF-LIGHTING #f)
+(set-md2-animation node EMAT-STAND)
+(set-material-texture node 0 (get-texture driver (media-path "sydney.bmp")))
;; place camera
-(add-camera-scene-node! scene-manager #:position '(0 30 -40) #:lookat '(0 5 0))
+(let ((position (make <vector3df> #:args '(0 30 -40)))
+ (lookat (make <vector3df> #:args '(0 5 0))))
+ (add-camera-scene-node scene-manager node position lookat))
;; draw everything
-(while (run device)
- (begin-scene driver #:color '(255 100 101 140))
- (draw-all scene-manager)
- (draw-all gui-env)
- (end-scene driver))
+(let ((back-buffer #t)
+ (z-buffer #t)
+ (color (make <s-color> #:args '(255 100 101 140))))
+ (while (run device)
+ (begin-scene driver back-buffer z-buffer color)
+ (draw-all scene-manager)
+ (draw-all gui-env)
+ (end-scene driver)))
;; delete device
-(drop! device)
+(drop device)
(exit #t)