1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh-scene-node.h"
26 #include "camera-scene-node.h"
28 #include "material-flags.h"
30 #include "mesh-scene-node.h"
31 #include "scene-node.h"
32 #include "scene-node-animator.h"
40 init_scene_node (void)
42 init_scene_node_type ();
43 DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator);
44 DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation);
45 DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture);
46 DEFINE_GSUBR ("set-rotation!", 2, 0, 0, irr_scene_setRotation);
47 DEFINE_GSUBR ("set-scale!", 2, 0, 0, irr_scene_setScale);
50 DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
51 init_scene_node_type, scene_node_p,
52 wrap_scene_node, unwrap_scene_node);
55 irr_scene_addAnimator (SCM wrapped_scene_node,
58 #define ADD_ANIMATOR(NODE) NODE->addAnimator (unwrap_scene_node_animator (animator));
60 if (animated_mesh_scene_node_p (wrapped_scene_node))
62 ADD_ANIMATOR (unwrap_animated_mesh_scene_node (wrapped_scene_node));
64 else if (mesh_scene_node_p (wrapped_scene_node))
66 ADD_ANIMATOR (unwrap_mesh_scene_node (wrapped_scene_node));
68 else if (scene_node_p (wrapped_scene_node))
70 ADD_ANIMATOR (unwrap_scene_node (wrapped_scene_node));
74 scm_error (scm_arg_type_key, NULL, "Cannot add animator flag to object: ~S",
75 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
78 return SCM_UNSPECIFIED;
82 irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node)
84 irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
85 return scm_from_matrix4 (node->getAbsoluteTransformation ());
89 irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
93 #define SET_MATERIAL_FLAG(NODE) NODE->setMaterialFlag (scm_to_material_flag (flag), \
94 scm_to_bool (newvalue));
96 if (animated_mesh_scene_node_p (wrapped_scene_node))
98 SET_MATERIAL_FLAG (unwrap_animated_mesh_scene_node (wrapped_scene_node));
100 else if (mesh_scene_node_p (wrapped_scene_node))
102 SET_MATERIAL_FLAG (unwrap_mesh_scene_node (wrapped_scene_node));
104 else if (scene_node_p (wrapped_scene_node))
106 SET_MATERIAL_FLAG (unwrap_scene_node (wrapped_scene_node));
110 scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
111 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
114 return SCM_UNSPECIFIED;
118 irr_scene_setMaterialTexture (SCM wrapped_scene_node,
122 #define SET_MATERIAL_TEXTURE(NODE) NODE->setMaterialTexture (scm_to_uint32 (texture_layer), \
123 unwrap_texture (texture));
125 if (animated_mesh_scene_node_p (wrapped_scene_node))
127 SET_MATERIAL_TEXTURE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
129 else if (mesh_scene_node_p (wrapped_scene_node))
131 SET_MATERIAL_TEXTURE (unwrap_mesh_scene_node (wrapped_scene_node));
133 else if (scene_node_p (wrapped_scene_node))
135 SET_MATERIAL_TEXTURE (unwrap_scene_node (wrapped_scene_node));
139 scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
140 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
143 return SCM_UNSPECIFIED;
147 irr_scene_setPosition (SCM wrapped_scene_node,
150 #define SET_POSITION(NODE) NODE->setPosition (scm_to_vector3df (position));
152 if (scene_node_p (wrapped_scene_node))
154 SET_POSITION (unwrap_scene_node (wrapped_scene_node));
156 else if (mesh_scene_node_p (wrapped_scene_node))
158 SET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node));
162 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
163 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
166 return SCM_UNSPECIFIED;
170 irr_scene_setRotation (SCM wrapped_scene_node,
173 #define SET_ROTATION(NODE) NODE->setRotation (scm_to_vector3df (rotation));
175 if (animated_mesh_scene_node_p (wrapped_scene_node))
177 SET_ROTATION (unwrap_animated_mesh_scene_node (wrapped_scene_node));
179 else if (camera_scene_node_p (wrapped_scene_node))
181 SET_ROTATION (unwrap_camera_scene_node (wrapped_scene_node));
183 else if (scene_node_p (wrapped_scene_node))
185 SET_ROTATION (unwrap_scene_node (wrapped_scene_node));
189 scm_error (scm_arg_type_key, NULL, "Cannot set rotation to object: ~S",
190 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
193 return SCM_UNSPECIFIED;
197 irr_scene_setScale (SCM wrapped_scene_node,
200 #define SET_SCALE(NODE) NODE->setScale (scm_to_vector3df (scale));
202 if (animated_mesh_scene_node_p (wrapped_scene_node))
204 SET_SCALE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
206 else if (scene_node_p (wrapped_scene_node))
208 SET_SCALE (unwrap_scene_node (wrapped_scene_node));
212 scm_error (scm_arg_type_key, NULL, "Cannot set scale to object: ~S",
213 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
216 return SCM_UNSPECIFIED;