1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
27 #include "camera-scene-node.h"
29 #include "scene-manager.h"
30 #include "scene-node.h"
37 init_scene_manager (void)
39 init_scene_manager_type ();
40 scm_c_define_gsubr ("add-animated-mesh-scene-node!", 8, 0, 0,
41 (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
42 scm_c_define_gsubr ("add-camera-scene-node!", 6, 0, 0,
43 (scm_t_subr)irr_scene_addCameraSceneNode);
44 scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
45 scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
48 DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
49 init_scene_manager_type, scene_manager_p,
50 wrap_scene_manager, unwrap_scene_manager);
53 irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
60 SCM alsoAddIfMeshPointerZero)
62 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
63 irr::scene::IAnimatedMeshSceneNode* node =
64 smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
65 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
67 scm_to_vector3df (position),
68 scm_to_vector3df (rotation),
69 scm_to_vector3df (scale),
70 scm_to_bool (alsoAddIfMeshPointerZero));
71 return wrap_animated_mesh_scene_node (node);
75 irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
82 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
83 irr::scene::ICameraSceneNode* camera =
84 scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
85 scm_to_vector3df (position),
86 scm_to_vector3df (lookat),
88 scm_to_bool (make_active));
89 return wrap_camera_scene_node (camera);
93 irr_scene_getMesh (SCM wrapped_scene_manager,
96 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
97 irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
98 return wrap_animated_mesh (mesh);
102 irr_getSceneManager (SCM wrapped_obj)
104 irr::scene::ISceneManager* scene_manager;
105 if (device_p (wrapped_obj))
107 scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
111 scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
112 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
114 return wrap_scene_manager (scene_manager);