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1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
3 ;;;
4 ;;; This file is part of guile-irrlicht.
5 ;;;
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
10 ;;;
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 ;;; General Public License for more details.
15 ;;;
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht.  If not, see
18 ;;; <http://www.gnu.org/licenses/>.
19
20
21 (define-module (irrlicht scene)
22   #:use-module (oop goops)
23   #:use-module (ice-9 optargs)
24   #:use-module (irrlicht base)
25   #:use-module (irrlicht foreign)
26   #:use-module (irrlicht io)
27   #:use-module (irrlicht irr)
28   #:use-module (irrlicht video))
29
30
31 ;; IMesh
32 (define-class <mesh> (<reference-counted>)
33   (irr-class #:init-value "IMesh"))
34
35 (export <mesh>)
36
37
38 ;; IAnimatedMesh
39 (define-class <animated-mesh> (<mesh>)
40   (irr-class #:init-value "IAnimatedMesh"))
41
42 (export <animated-mesh>)
43
44
45 ;; ISceneNodeAnimator
46 (define-class <scene-node-animator> (<attribute-exchanging-object> <event-receiver>)
47   (irr-class #:init-value "ISceneNodeAnimator"))
48
49 (export <scene-node-animator>)
50
51
52 ;; ISceneManager
53 (define-class <scene-manager> (<reference-counted>)
54   (irr-class #:init-value "ISceneManager"))
55
56 (define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
57                                               (mesh <animated-mesh>)
58                                               . rest)
59   (let-keywords rest #f
60         ((parent (make <scene-node>))
61          (id -1)
62          (position '(0 0 0))
63          (rotation '(0 0 0))
64          (scale '(1 1 1))
65          (also-add-if-mesh-pointer-zero #f))
66     (let* ((addAnimatedMeshSceneNode (get-irrlicht-proc "addAnimatedMeshSceneNode"
67                                                         scene-manager
68                                                         parent))
69            (node (addAnimatedMeshSceneNode scene-manager mesh parent id position
70                                            rotation scale also-add-if-mesh-pointer-zero)))
71       (cond ((null-object? node)
72              (error "In procedure add-animated-mesh-scene-node!: Scene node cannot be created"))
73             (else
74              node)))))
75
76 (define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
77   (let-keywords rest #f
78         ((parent (make <scene-node>))
79          (position '(0 0 0))
80          (lookat '(0 0 100))
81          (id -1)
82          (make-active #t))
83     (let ((addCameraSceneNode (get-irrlicht-proc "addCameraSceneNode" scene-manager parent)))
84       (addCameraSceneNode scene-manager parent position lookat id make-active))))
85
86 (define-method (add-camera-scene-node-fps! (scene-manager <scene-manager>) . rest)
87   (let-keywords rest #f
88         ((parent (make <scene-node>))
89          (rotate-speed 100)
90          (move-speed 0.5)
91          (id -1)
92          (key-map-array (make <key-map>))
93          (key-map-size 0)
94          (no-vertical-movement #f)
95          (jump-speed 0)
96          (invert-mouse #f)
97          (make-active #t))
98     (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS"
99                                                     scene-manager parent)))
100       (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed
101                              #:move-speed move-speed #:id id #:key-map-array key-map-array
102                              #:key-map-size key-map-size
103                              #:no-vertical-movement no-vertical-movement
104                              #:jump-speed jump-speed #:invert-mouse invert-mouse
105                              #:make-active make-active))))
106
107 (define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
108                                        proc-get-bounding-box  proc-get-material-count
109                                        proc-get-material . rest)
110   (let-keywords rest #f
111         ((parent (make <scene-node>))
112          (id -1)
113          (position '(0 0 0))
114          (rotation '(0 0 0))
115          (scale '(1 1 1)))
116     (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
117       (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
118                           proc-get-material parent id position rotation scale))))
119
120 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
121                                        (mesh <animated-mesh>)
122                                        . rest)
123   (let-keywords rest #f
124         ((parent (make <scene-node>))
125          (id -1)
126          (minimal-polys-per-node 512)
127          (also-add-if-mesh-pointer-zero #f))
128     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
129       (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
130                           also-add-if-mesh-pointer-zero))))
131
132 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
133                                        (mesh <mesh>)
134                                        . rest)
135   (let-keywords rest #f
136         ((parent (make <scene-node>))
137          (id -1)
138          (minimal-polys-per-node 256)
139          (also-add-if-mesh-pointer-zero #f))
140     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
141       (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
142                           also-add-if-mesh-pointer-zero))))
143
144 (define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
145   (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
146     (createRotationAnimator scene-manager rotation-speed)))
147
148 (define-method (draw-all (scene-manager <scene-manager>))
149   ((get-irrlicht-proc "drawAll" scene-manager)
150    scene-manager))
151
152 (define-method (get-mesh (scene-manager <scene-manager>) filename)
153   (let* ((getMesh (get-irrlicht-proc "getMesh" scene-manager))
154          (mesh (getMesh scene-manager filename)))
155     (cond ((null-object? mesh)
156            (error "In procedure get-mesh: Mesh cannot be created"))
157           (else
158            mesh))))
159
160 (define-method (get-root-scene-node (scene-manager <scene-manager>))
161   (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
162     (getRootSceneNode scene-manager)))
163
164 (export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
165         add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
166         create-rotation-animator draw-all get-root-scene-node get-mesh)
167
168
169 ;; ISceneNode
170 (define-class <scene-node> (<attribute-exchanging-object>)
171   (irr-class #:init-value "ISceneNode"))
172
173 (define-method (add-animator! (node <scene-node>) (animator <scene-node-animator>))
174   (let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
175     (addAnimator node animator)))
176
177 (define-method (get-absolute-transformation (node <scene-node>))
178   (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
179     (getAbsoluteTransformation node)))
180
181 (define-method (set-material-flag! (node <scene-node>) flag new-value)
182   ((get-irrlicht-proc "setMaterialFlag" node)
183    node
184    flag
185    new-value))
186
187 (define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
188   ((get-irrlicht-proc "setMaterialTexture" node)
189    node
190    texture-layer
191    texture))
192
193 (define-method (set-position! (node <scene-node>) new-pos)
194   (let ((setPosition (get-irrlicht-proc "setPosition" node)))
195     (setPosition node new-pos)))
196
197 (export <scene-node> add-animator! get-absolute-transformation set-material-flag!
198         set-material-texture! set-position!)
199
200
201 ;; IAnimatedMeshSceneNode
202 (define-class <animated-mesh-scene-node> (<scene-node>)
203   (irr-class #:init-value "IAnimatedMeshSceneNode"))
204
205 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
206   ((get-irrlicht-proc "setMD2Animation" node)
207    node
208    anim))
209
210 (export <animated-mesh-scene-node> set-md2-animation!)
211
212
213 ;; ICameraSceneNode
214 (define-class <camera-scene-node> (<scene-node>)
215   (irr-class #:init-value "ICameraSceneNode"))
216
217 (export <camera-scene-node>)
218
219
220 ;; IMeshSceneNode
221 (define-class <mesh-scene-node> (<scene-node>)
222   (irr-class #:init-value "IMeshSceneNode"))
223
224 (export <mesh-scene-node>)