* src/system.scm: entities and components in a cons-pair of two hash
tables and systems returning entities changes
directly
* src/engine.scm: modifying an engine is possible only using systems
and each system modify engine entities when runs
* src/examples/entity-componentfunctions.scm,
src/examples/making-systems.scm,
src/examples/composing-systems.scm,
src/examples/engine-conway-game.scm:
modifications for correct execution with the new state of art