+++ /dev/null
-;;; Gacela, a GNU Guile extension for fast games development
-;;; Copyright (C) 2009 by Javier Sancho Fernandez <jsf at jsancho dot org>
-;;;
-;;; This program is free software: you can redistribute it and/or modify
-;;; it under the terms of the GNU General Public License as published by
-;;; the Free Software Foundation, either version 3 of the License, or
-;;; (at your option) any later version.
-;;;
-;;; This program is distributed in the hope that it will be useful,
-;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-;;; GNU General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU General Public License
-;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-
-(define-module (gacela video)
- #:use-module (gacela sdl)
-; #:use-module (gacela gl)
- #:use-module (figl gl)
- #:use-module (figl glx)
- #:use-module (figl glu)
- #:use-module (gacela ftgl)
- #:use-module (gacela math)
- #:use-module (gacela utils)
- #:use-module (ice-9 optargs)
- #:use-module (ice-9 receive)
- #:use-module (srfi srfi-9)
- #:use-module (system foreign)
- #:export (init-video
- get-screen-height
- get-screen-width
- get-screen-bpp
- set-screen-bpp!
- resize-screen
- quit-video
- clear-screen
- flip-screen
- set-screen-title!
- get-screen-title
- set-2d-mode
- set-3d-mode
- 3d-mode?
- get-frames-per-second
- set-frames-per-second!
- get-fullscreen
- set-fullscreen!
- init-frame-time
- get-frame-time
- delay-frame
- get-current-color
- set-current-color
- with-color
- with-textures
- draw
- load-texture
- load-texture-without-cache
- get-texture-properties
- draw-texture
- draw-line
- draw-quad
- draw-rectangle
- draw-square
- draw-cube
- translate
- rotate
- to-origin
- add-light
- set-camera
- camera-look
- load-font
- load-font-without-texture
- render-text)
- #:re-export (with-gl-push-matrix))
-
-
-
-;;; Screen
-
-(define screen #f)
-(define flags 0)
-
-(define* (init-video width height bpp #:key (mode '2d) (title "") (fps 20) (fullscreen 'off))
- (SDL_Init SDL_INIT_VIDEO)
- (let ((info (SDL_GetVideoInfo)))
- (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1)
- (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE
- (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE)
- (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL)
- (if (eq? fullscreen 'on) SDL_FULLSCREEN 0)))
- (set! screen (SDL_SetVideoMode width height bpp flags))
- (set-screen-title! title)
- (set-frames-per-second! fps)
- (set-fullscreen! fullscreen #f)
- (init-gl)
- (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))))
-
-(define (get-screen-height)
- (surface-h screen))
-
-(define (get-screen-width)
- (surface-w screen))
-
-(define (get-screen-bpp)
- (* (surface-format-BytesPerPixel screen) 8))
-
-(define (set-screen-bpp! bpp)
- (cond (screen
- (set! screen (SDL_SetVideoMode (get-screen-width) (get-screen-height) (get-screen-bpp) flags)))))
-
-(define (resize-screen width height)
- (cond (screen
- (set! screen (SDL_SetVideoMode width height (get-screen-bpp) flags))
- (resize-screen-GL width height))))
-
-(define (quit-video)
- (cond (screen
- (SDL_FreeSurface screen)
- (set! screen #f)
- (SDL_Quit))))
-
-(define (clear-screen)
- (gl-clear (clear-buffer-mask color-buffer depth-buffer)))
-
-(define (flip-screen)
- (SDL_GL_SwapBuffers))
-
-
-(define screen-title "")
-
-(define (set-screen-title! title)
- (set! screen-title title)
- (SDL_WM_SetCaption title ""))
-
-(define (get-screen-title)
- screen-title)
-
-
-(define mode '2d)
-
-(define (set-2d-mode)
- (set! mode '2d)
- (gl-disable (enable-cap depth-test))
- (resize-screen-GL (get-screen-width) (get-screen-height)))
-
-(define (set-3d-mode)
- (set! mode '3d)
- (set-gl-clear-depth 1)
- (gl-enable (enable-cap depth-test))
- (set-gl-depth-function (depth-function lequal))
- (resize-screen-GL (get-screen-width) (get-screen-height)))
-
-(define (3d-mode?)
- (eq? mode '3d))
-
-
-(define fullscreen 'off)
-
-(define* (set-fullscreen! fs #:optional (toggle #t))
- (cond ((or (and (eq? fullscreen 'on) (eq? fs 'off))
- (and (eq? fullscreen 'off) (eq? fs 'on)))
- (set! fullscreen fs)
- (cond (toggle
- (SDL_WM_ToggleFullScreen screen))))))
-
-(define (get-fullscreen)
- fullscreen)
-
-
-(define (init-gl)
- (set-gl-shade-model (shading-model smooth))
- (set-gl-clear-color 0 0 0 0)
- (gl-enable (enable-cap blend))
- (set-gl-blend-function (blending-factor-dest src-alpha) (blending-factor-dest one-minus-src-alpha))
- (set-gl-hint (hint-target perspective-correction-hint) (hint-mode nicest)))
-
-(define (resize-screen-GL width height)
- (gl-viewport 0 0 width height)
- (set-gl-matrix-mode (matrix-mode projection))
- (gl-load-identity)
- (cond ((3d-mode?)
- (let ((ratio (if (= height 0) width (/ width height))))
- (glu-perspective 45 ratio 0.1 100)))
- (else
- (let* ((w (/ width 2)) (h (/ height 2)))
- (gl-ortho (- w) w (- h) h 0 1))))
- (set-gl-matrix-mode (matrix-mode modelview))
- (gl-load-identity))
-
-
-;;; Frames per second
-
-(define time 0)
-(define frames-per-second 20)
-(define time-per-frame 50) ;in ms
-
-(define (get-frames-per-second)
- frames-per-second)
-
-(define (set-frames-per-second! fps)
- (set! frames-per-second fps)
- (set! time-per-frame (/ 1000.0 fps)))
-
-(define (init-frame-time)
- (set! time (SDL_GetTicks)))
-
-(define (get-frame-time)
- time)
-
-(define (delay-frame)
- (let ((frame-time (- (SDL_GetTicks) time)))
- (cond ((< frame-time time-per-frame)
- (SDL_Delay (- time-per-frame frame-time))))))
-
-
-;;; Textures
-
-(define-record-type <texture>
- (texture id width height)
- texture?
- (id texture-id)
- (width texture-width set-texture-width)
- (height texture-height set-texture-height))
-
-(define-macro (with-textures . code)
- `(let ((result #f))
- (gl-enable (oes-framebuffer-object texture-2d))
- (set! result (begin ,@code))
- (gl-disable (oes-framebuffer-object texture-2d))
- result))
-
-(define (load-image filename)
- (let ((image (IMG_Load filename)))
- (cond (image
- (SDL_DisplayFormatAlpha image)))))
-
-(define (load-image-for-texture filename)
- (let ((image (load-image filename)))
- (cond (image
- (let* ((width (surface-w image)) (height (surface-h image))
- (power-2 (nearest-power-of-two (min width height)))
- (resized-image #f))
- (cond ((and (= width power-2) (= height power-2)) (values image width height))
- (else (set! resized-image (resize-surface image power-2 power-2))
- (if resized-image (values resized-image width height))))))
- (else
- (values #f 0 0)))))
-
-(define (resize-surface surface width height)
- (let ((old-width (surface-w surface)) (old-height (surface-h surface)))
- (cond ((and (= width old-width) (= height old-height)) surface)
- (else (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height)))
- (zoomSurface surface zoomx zoomy 0))))))
-
-(define* (load-texture-without-cache filename #:key (min-filter (texture-min-filter linear)) (mag-filter (texture-mag-filter linear)))
- (with-textures
- (receive
- (image real-w real-h) (load-image-for-texture filename)
- (cond (image
- (let ((width (surface-w image)) (height (surface-h image))
- (byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN)
- (if (= (surface-format-BytesPerPixel image) 3) (ext-bgra bgr-ext) (ext-bgra bgra-ext))
- (if (= (surface-format-BytesPerPixel image) 3) (pixel-format rgb) (pixel-format rgba))))
- (texture-id (gl-generate-texture))
- (image-pointer (make-pointer
- (if (> (surface-pixels image) 0)
- (surface-pixels image)
- (+ ($expt 2 32) (surface-pixels image))))))
-
- (gl-bind-texture (oes-framebuffer-object texture-2d) texture-id)
- (set-gl-texture-image (oes-framebuffer-object texture-2d) 0 4 0 byteorder (data-type unsigned-byte) image-pointer width height)
- (set-gl-texture-parameter (oes-framebuffer-object texture-2d) (texture-parameter-name texture-min-filter) min-filter)
- (set-gl-texture-parameter (oes-framebuffer-object texture-2d) (texture-parameter-name texture-mag-filter) mag-filter)
- (texture texture-id real-w real-h)))))))
-
-(define load-texture (use-cache-with load-texture-without-cache))
-
-
-;;; Drawing
-
-(define current-color '(1 1 1 1))
-
-(define (get-current-color)
- current-color)
-
-(define* (set-current-color red green blue #:optional (alpha 1))
- (set! current-color (list red green blue alpha))
- (gl-color red green blue alpha))
-
-(define-macro (with-color color . code)
- `(cond (,color
- (let ((original-color (get-current-color))
- (result #f))
- (apply set-current-color ,color)
- (set! result (begin ,@code))
- (apply set-current-color original-color)
- result))
- (else (begin ,@code))))
-
-(define (draw . vertexes)
- (gl-begin
- (let ((number-of-points (length vertexes)))
- (cond ((= number-of-points 2) (begin-mode lines))
- ((= number-of-points 3) (begin-mode triangles))
- ((= number-of-points 4) (begin-mode quads))
- ((> number-of-points 4) (begin-mode polygon))))
- (draw-vertexes vertexes)))
-
-(define (draw-vertexes vertexes)
- (cond ((not (null? vertexes))
- (apply draw-vertex (if (list? (caar vertexes)) (car vertexes) (list (car vertexes))))
- (draw-vertexes (cdr vertexes)))))
-
-(define* (draw-vertex vertex #:key texture-coord)
- (cond (texture-coord (apply gl-texture-coordinates texture-coord)))
- (apply gl-vertex vertex))
-
-(define* (draw-texture texture #:key (zoom 1) (sprite '((0 0) (1 1))))
- (cond (texture
- (let ((width (texture-width texture))
- (height (texture-height texture)))
- (draw-rectangle (* zoom width (- (caadr sprite) (caar sprite)))
- (* zoom height (- (cadadr sprite) (cadar sprite)))
- #:texture texture
- #:texture-coord sprite)))))
-
-(define* (draw-line length)
- (let ((l (/ length 2)))
- (draw (list 0 l) (list 0 (- l)))))
-
-(define (draw-circle radius)
- (gl-begin
- (begin-mode polygon)
- (do ((i 0 (1+ i)))
- ((>= i 360))
- (let ((a (degrees-to-radians i)))
- (draw-vertex (list (* radius (cos a)) (* radius (sin a))))))))
-
-(define* (draw-quad v1 v2 v3 v4 #:key texture (texture-coord '((0 0) (1 1))))
- (cond (texture
- (with-textures
- (gl-bind-texture (oes-framebuffer-object texture-2d) (texture-id texture))
- (draw (list v1 #:texture-coord (car texture-coord))
- (list v2 #:texture-coord (list (caadr texture-coord) (cadar texture-coord)))
- (list v3 #:texture-coord (cadr texture-coord))
- (list v4 #:texture-coord (list (caar texture-coord) (cadadr texture-coord))))))
- (else
- (draw v1 v2 v3 v4))))
-
-(define* (draw-rectangle width height #:key texture texture-coord)
- (let ((w (/ width 2)) (h (/ height 2)))
- (draw-quad (list (- w) h 0)
- (list w h 0)
- (list w (- h) 0)
- (list (- w) (- h) 0)
- #:texture texture
- #:texture-coord texture-coord)))
-
-(define* (draw-square size #:key texture)
- (draw-rectangle size size #:texture texture))
-
-(define* (draw-cube #:key (size 1)
- texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6
- color-1 color-2 color-3 color-4 color-5 color-6)
- (let ((-size (- size)))
- (with-textures
- (gl-normal 0 0 1)
- (with-color color-1 (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture)))
- (gl-normal 0 0 -1)
- (with-color color-2 (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture)))
- (gl-normal 0 1 0)
- (with-color color-3 (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture)))
- (gl-normal 0 -1 0)
- (with-color color-4 (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture)))
- (gl-normal 1 0 0)
- (with-color color-5 (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture)))
- (gl-normal -1 0 0)
- (with-color color-6 (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture))))))
-
-(define* (gtranslate x y #:optional (z 0))
- (gl-translate x y z))
-
-(define (grotate . rot)
- (cond ((3d-mode?)
- (apply 3d-rotate rot))
- (else
- (2d-rotate (car (last-pair rot))))))
-
-(define (3d-rotate xrot yrot zrot)
- (gl-rotate xrot 1 0 0)
- (gl-rotate yrot 0 1 0)
- (gl-rotate zrot 0 0 1))
-
-(define (2d-rotate rot)
- (gl-rotate rot 0 0 1))
-
-(define (to-origin)
- (gl-load-identity)
- (cond ((3d-mode?) (camera-look))))
-
-
-;;; Lights
-
-;; (define* (add-light #:key light position ambient (id GL_LIGHT1) (turn-on t))
-;; (init-lighting)
-;; (and light (glLightfv id GL_DIFFUSE (car light) (cadr light) (caddr light) (cadddr light)))
-;; (and light position (glLightfv GL_POSITION (car position) (cadr position) (caddr position) (cadddr position)))
-;; (and ambient (glLightfv id GL_AMBIENT (car ambient) (cadr ambient) (caddr ambient) (cadddr ambient)))
-;; (and turn-on (gl-enable id))
-;; id)
-
-
-;;; Camera
-
-(define camera-eye '(0 0 0))
-(define camera-center '(0 0 -100))
-(define camera-up '(0 1 0))
-
-(define* (set-camera #:key eye center up)
- (cond (eye (set! camera-eye eye)))
- (cond (center (set! camera-center center)))
- (cond (up (set! camera-up up))))
-
-(define (camera-look)
- (apply glu-look-at (append camera-eye camera-center camera-up)))
-
-
-;;; Text and fonts
-
-(define* (load-font-without-cache font-file #:key (size 40) (encoding ft_encoding_unicode))
- (let ((font (ftglCreateTextureFont font-file size)))
- (ftglSetFontFaceSize font size 72)
- (ftglSetFontCharMap font encoding)
- font))
-
-(define load-font (use-cache-with load-font-without-cache))
-
-(define* (render-text text font #:key (size #f))
- (cond (size
- (cond ((not (= (ftglGetFontFaceSize font) size))
- (ftglSetFontFaceSize font size 72))))
- ((not (= (ftglGetFontFaceSize font) (font-size font)))
- (ftglSetFontFaceSize font (font-size font) 72)))
- (ftglRenderFont font text FTGL_RENDER_ALL))
-
-
-;;; Meshes
-
-(define mesh-type
- (make-record-type "mesh"
- '(draw translate turn rotate color inner-properties inner-property properties properties-set! property property-set!)
- (lambda (record port)
- (format port "#<mesh: ~a" (mesh-inner-property record 'type))
- (for-each (lambda (x) (format port " ~a" x))
- (mesh-properties record))
- (display ">" port))))
-
-(define mesh? (record-predicate mesh-type))
-
-(define (make-mesh type proc)
- (apply
- (record-constructor mesh-type)
- (let ((px 0) (py 0) (pz 0)
- (ax 0) (ay 0) (az 0)
- (rx 0) (ry 0) (rz 0)
- (color #f)
- (properties '()))
- (let ((inner-properties
- (lambda ()
- `((type . ,type) (color . ,color)
- (x . ,px) (y . ,py) (z . ,pz)
- (ax . ,ax) (ay . ,ay) (az . ,az)
- (rx . ,rx) (ry . ,ry) (rz . ,rz)))))
- (list
- (lambda ()
- "draw"
- (with-gl-push-matrix
- (grotate ax ay az)
- (gtranslate px py pz)
- (grotate rx ry rz)
- (with-color color (proc properties))))
- (lambda (x y z)
- "translate"
- (set! px (+ px x))
- (set! py (+ py y))
- (set! pz (+ pz z)))
- (lambda (x y z)
- "turn"
- (set! ax (+ ax x))
- (set! ay (+ ay y))
- (set! az (+ az z)))
- (lambda (x y z)
- "rotate"
- (set! rx (+ rx x))
- (set! ry (+ ry y))
- (set! rz (+ rz z)))
- (lambda (c)
- "color"
- (set! color c))
- (lambda ()
- "inner-properties"
- (inner-properties))
- (lambda (prop-name)
- "inner-property"
- (assoc-ref (inner-properties) prop-name))
- (lambda ()
- "properties"
- properties)
- (lambda (new-properties)
- "properties-set!"
- (set! properties new-properties))
- (lambda (prop-name)
- "property"
- (assoc-ref properties prop-name))
- (lambda (prop-name value)
- "property-set!"
- (set! properties (assoc-set! properties prop-name value))))))))
-
-(define (mesh-draw mesh)
- (((record-accessor mesh-type 'draw) mesh)))
-
-(define (mesh-inner-properties mesh)
- (((record-accessor mesh-type 'inner-properties) mesh)))
-
-(define (mesh-inner-property mesh prop-name)
- (((record-accessor mesh-type 'inner-property) mesh) prop-name))
-
-(define (mesh-properties mesh)
- (((record-accessor mesh-type 'properties) mesh)))
-
-(define (mesh-properties-set! mesh new-properties)
- (((record-accessor mesh-type 'properties-set!) mesh) new-properties))
-
-(define (mesh-property mesh prop-name)
- (((record-accessor mesh-type 'property) mesh) prop-name))
-
-(define (mesh-property-set! mesh prop-name value)
- (((record-accessor mesh-type 'property-set!) mesh) prop-name value))
-
-(define* (translate mesh x y #:optional (z 0))
- (((record-accessor mesh-type 'translate) mesh) x y z)
- mesh)
-
-(define (turn mesh . params)
- (apply ((record-accessor mesh-type 'turn) mesh)
- (if (>= (length params) 3)
- params
- (list 0 0 (car params))))
- mesh)
-
-(define (rotate mesh . params)
- (apply ((record-accessor mesh-type 'rotate) mesh)
- (if (>= (length params) 3)
- params
- (list 0 0 (car params))))
- mesh)
-
-(define (color mesh c)
- (((record-accessor mesh-type 'color) mesh) c)
- mesh)
-
-
-;;; Advanced meshes
-
-(define (mesh-join . meshes)
- (make-mesh
- 'joined-meshes
- (lambda (props)
- (for-each (lambda (m) (with-gl-push-matrix (mesh-draw m))) meshes))))
-
-
-;;; Primitives
-
-(define-macro (primitive header . body)
- (let* ((type (car header))
- (args (cdr header))
- (list-args (names-arguments args)))
- `(lambda* ,args
- (let ((m (make-mesh
- ',type
- (lambda (props)
- (apply (lambda* ,(cons #:key list-args) ,@body)
- (list
- ,@(let get-params ((l list-args))
- (cond ((null? l) '())
- (else
- (cons (symbol->keyword (car l))
- (cons `(assoc-ref props ',(car l))
- (get-params (cdr l)))))))))))))
- (mesh-properties-set! m (list ,@(map (lambda (a) `(cons ',a ,a)) list-args)))
- m))))
-
-(define-macro (define-primitive header . body)
- `(define ,(car header) (primitive ,header ,@body)))
-
-
-;;; Primitives definition
-
-(define-primitive (square size #:key texture)
- (draw-square size #:texture texture))
-
-(define-primitive (rectangle width height #:key texture texture-coord)
- (draw-rectangle width height #:texture texture #:texture-coord texture-coord))
-
-(define-primitive (circle radius)
- (draw-circle radius))
-
-(define-primitive (picture filename #:key (min-filter (texture-min-filter linear)) (mag-filter (texture-mag-filter linear)) (zoom 1) (sprite '((0 0) (1 1))))
- (draw-texture (load-texture filename #:min-filter min-filter #:mag-filter mag-filter) #:zoom zoom #:sprite sprite))
-
-
-(module-map (lambda (sym var)
- (if (not (eq? sym '%module-public-interface))
- (module-export! (current-module) (list sym))))
- (current-module))
\ No newline at end of file