#:use-module (gacela audio)
#:use-module (ice-9 optargs)
#:export (load-texture
- load-font)
+ load-font
+ init-gacela
+ quit-gacela
+ game-loop
+ game-running?
+ set-game-code)
+ #:export-syntax (game)
#:re-export (get-current-color
set-current-color
with-color
add-light
set-camera
camera-look
- render-text
- init-video
- quit-video))
+ render-text))
;;; Default values for Gacela
(define resources-cache (make-weak-value-hash-table))
-(define from-cache #f)
-(define into-cache #f)
+(define (from-cache key)
+ (hash-ref resources-cache key))
-(let ()
- (set! from-cache
- (lambda (key)
- (hash-ref resources-cache key)))
-
- (set! into-cache
- (lambda (key res)
- (hash-set! resources-cache key res))))
+(define (into-cache key res)
+ (hash-set! resources-cache key res))
(define-macro (use-cache-with module proc)
(let* ((pwc (string->symbol (string-concatenate (list (symbol->string proc) "-without-cache")))))
(use-cache-with (gacela video) load-font)
-;;; GaCeLa Functions
+;;; Game Properties
(define set-game-properties! #f)
(define get-game-properties #f)
-(let ((ptitle *title*) (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode *mode*))
- (set! set-game-properties!
- (lambda* (#:key title width height bpp fps mode)
-; (init-video-mode)
- (if title
- (begin
- (set! ptitle title)
- (if (video-mode-on?) (SDL_WM_SetCaption title ""))))
- (if (or width height bpp)
- (begin
- (if width (set! pwidth width))
- (if height (set! pheight height))
- (if bpp (set! pbpp bpp))
- (if (video-mode-on?) (resize-screen pwidth pheight pbpp))))
- (if fps
- (begin
- (set! pfps fps)
- (set-frames-per-second fps)))
- (if mode
- (begin
- (set! pmode mode)
- (if (video-mode-on?)
- (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))))
- (get-game-properties)))
-
- (set! get-game-properties
- (lambda ()
- `((title . ,ptitle) (width . ,pwidth) (height . ,pheight) (bpp . ,pbpp) (fps . ,pfps) (mode . ,pmode)))))
-
-
-(define-macro (run-game . code)
+;; (let ((ptitle *title*) (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode *mode*))
+;; (set! set-game-properties!
+;; (lambda* (#:key title width height bpp fps mode)
+;; ; (init-video-mode)
+;; (if title
+;; (begin
+;; (set! ptitle title)
+;; (if (video-mode-on?) (SDL_WM_SetCaption title ""))))
+;; (if (or width height bpp)
+;; (begin
+;; (if width (set! pwidth width))
+;; (if height (set! pheight height))
+;; (if bpp (set! pbpp bpp))
+;; (if (video-mode-on?) (resize-screen pwidth pheight pbpp))))
+;; (if fps
+;; (begin
+;; (set! pfps fps)
+;; (set-frames-per-second fps)))
+;; (if mode
+;; (begin
+;; (set! pmode mode)
+;; (if (video-mode-on?)
+;; (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))))
+;; (get-game-properties)))
+
+;; (set! get-game-properties
+;; (lambda ()
+;; `((title . ,ptitle) (width . ,pwidth) (height . ,pheight) (bpp . ,pbpp) (fps . ,pfps) (mode . ,pmode)))))
+
+
+;;; Main Loop
+
+(define loop-flag #f)
+(define game-code #f)
+
+(define-macro (game . code)
`(let ((game-function ,(if (null? code)
`(lambda () #f)
`(lambda () ,@code))))
- (init-video-mode)
(set-game-code game-function)
(cond ((not (game-running?))
(game-loop)))))
-(define game-loop #f)
-(define game-running? #f)
-(define set-game-code #f)
-
-(let ((running #f) (game-code #f))
- (set! game-loop
- (lambda ()
- (refresh-active-mobs)
- (set! running #t)
- (quit! #f)
- (do () ((quit?))
- (init-frame-time)
- (check-connections)
- (eval-from-clients)
- (process-events)
- (cond ((not (quit?))
- (cond ((video-mode-on?)
- (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
- (to-origin)))
- (refresh-active-mobs)
- (if (procedure? game-code)
- (catch #t
- (lambda () (game-code))
- (lambda (key . args) #f)))
- (cond ((video-mode-on?)
- (run-mobs)
- (SDL_GL_SwapBuffers)))
- (delay-frame))))
- (set! running #f)))
-
- (set! game-running?
- (lambda ()
- running))
-
- (set! set-game-code
- (lambda (game-function)
- (set! game-code game-function))))
+(define (init-gacela)
+ (call-with-new-thread (lambda () (game))))
+
+(define (quit-gacela)
+ (set! loop-flag #f))
+
+(define (game-loop)
+; (refresh-active-mobs)
+ (set! loop-flag #t)
+ (init-video 640 480 32)
+; (quit! #f)
+ (while loop-flag
+; (init-frame-time)
+; (check-connections)
+ (process-events)
+ (cond ((not (quit?))
+ (clear-screen)
+ (to-origin)
+; (refresh-active-mobs)
+ (if (procedure? game-code)
+ (catch #t
+ (lambda () (game-code))
+ (lambda (key . args) #f)))
+; (run-mobs)
+ (flip-screen)
+; (delay-frame))))
+ )))
+ (quit-video))
+
+(define (game-running?)
+ loop-flag)
+
+(define (set-game-code game-function)
+ (set! game-code game-function))