]> git.jsancho.org Git - gacela.git/blobdiff - src/gacela.scm
Preparing new version 0.6
[gacela.git] / src / gacela.scm
index 90e85816e0ae17f31df2b3b64142f39b3d143c5b..b9d13160dccac4bce3695d60fb0922e657d3393f 100644 (file)
                   define-mob
                   lambda-mob
                   define-checking-mobs)
-  #:re-export (translate
-              get-frame-time
+  #:re-export (get-frame-time
               3d-mode?))
 
 
 ;;; Main Loop
 
-(define loop-flag #f)
+(define game-loop-flag #f)
 (define game-loop-thread #f)
+(define game-loop-procedure #f)
 
 (define-macro (run-in-game-loop proc)
   (let ((pgl (string->symbol (string-concatenate (list (symbol->string proc) "-in-game-loop"))))
 (run-in-game-loop resize-screen)
 
 (define-macro (game . code)
-  (if (null? code)
-      #f
-      `(call-with-new-thread (lambda () ,@code))))
+  `(set! game-loop-procedure
+    ,(if (null? code)
+        `#f
+        `(lambda (game-elements) ,@code))))
 
 (define (init-gacela)
-  (hide-all-mobs)
+;  (hide-all-mobs)
   (cond ((not game-loop-thread)
         (set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop))))))))
-  (while (not loop-flag))
+  (while (not game-loop-flag))
   #t)
 
 (define (quit-gacela)
-  (hide-all-mobs)
+;  (hide-all-mobs)
   (set! game-loop-thread #f)
-  (set! loop-flag #f))
+  (set! game-loop-flag #f)
+  (quit-video))
 
 (define (game-loop)
-  (refresh-active-mobs)
+;  (refresh-active-mobs)
   (init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*)
-  (set! loop-flag #t)
-  (while loop-flag
-        (init-frame-time)
+  (set! game-loop-flag #t)
+  (let loop ((game-elements '()))
+    (cond (game-loop-flag
+          (init-frame-time)
 ;          (check-connections)
-        (process-events)
-        (cond ((quit-signal?)
-               (quit-gacela))
-              (else
-               (clear-screen)
-               (to-origin)
-               (refresh-active-mobs)
-               (run-mobs)
-               (run-extensions)
-               (flip-screen)
-               (delay-frame))))
-  (quit-video))
-
-(define (gacela-script args)
-  (while loop-flag (sleep 1)))
+          (process-events)
+          (cond ((quit-signal?)
+                 (quit-gacela))
+                (else
+                 (clear-screen)
+                 (to-origin)
+;                (refresh-active-mobs)
+;                (run-mobs)
+;                (run-extensions)
+                 (if game-loop-procedure
+                     (catch #t
+                            (lambda () (set! game-elements (game-loop-procedure game-elements)))
+                            (lambda (key . args) #f)))
+                 (process-game-elements game-elements)
+                 (flip-screen)
+                 (delay-frame)
+                 (loop game-elements)))))))
 
 (define (game-running?)
-  loop-flag)
+  game-loop-flag)
+
+(define (process-game-elements elements)
+  (cond ((not (list? elements))
+        (process-game-elements (list elements)))
+       (else
+        (draw-meshes (filter (lambda (e) (mesh? e)) elements)))))
 
+(define (draw-meshes meshes)
+  (cond ((null? meshes) #t)
+       (else
+        (catch #t
+               (lambda () (mesh-draw (car meshes)))
+               (lambda (key . args) #f))
+        (draw-meshes (cdr meshes)))))
 
 ;;; Extensions to main loop