]> git.jsancho.org Git - gacela.git/blobdiff - src/gacela.scm
Main loop with recursivity
[gacela.git] / src / gacela.scm
index 06986b8321737198920e44786781e5faeac358ad..1a5a0d96fff0662c449c52e356200005b61b3df9 100644 (file)
@@ -49,8 +49,7 @@
                   define-mob
                   lambda-mob
                   define-checking-mobs)
-  #:re-export (translate
-              get-frame-time
+  #:re-export (get-frame-time
               3d-mode?))
 
 
 (define (quit-gacela)
   (hide-all-mobs)
   (set! game-loop-thread #f)
-  (set! loop-flag #f))
+  (set! loop-flag #f)
+  (quit-video))
 
 (define (game-loop)
   (refresh-active-mobs)
   (init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*)
   (set! loop-flag #t)
-  (while loop-flag
-        (init-frame-time)
+  (let loop ()
+    (cond (loop-flag
+          (init-frame-time)
 ;          (check-connections)
-        (process-events)
-        (cond ((quit-signal?)
-               (quit-gacela))
-              (else
-               (clear-screen)
-               (to-origin)
-               (refresh-active-mobs)
-               (run-mobs)
-               (draw-meshes)
-               (flip-screen)
-               (delay-frame))))
-  (quit-video))
+          (process-events)
+          (cond ((quit-signal?)
+                 (quit-gacela))
+                (else
+                 (clear-screen)
+                 (to-origin)
+                 (refresh-active-mobs)
+                 (run-mobs)
+                 (run-extensions)
+                 (flip-screen)
+                 (delay-frame)
+                 (loop)))))))
 
 (define (gacela-script args)
   (while loop-flag (sleep 1)))
   loop-flag)
 
 
+;;; Extensions to main loop
+
+(define extensions '())
+
+(define (add-extension! proc pri)
+  "Add an extension with a priority to the main loop"
+  (set! extensions
+       (sort (assoc-set! extensions proc pri)
+             (lambda (a b)
+               (< (cdr a) (cdr b))))))
+
+(define (remove-extension! proc)
+  "Remove an extension from the main loop"
+  (set! extensions
+       (assoc-remove! extensions proc)))
+
+(define (run-extensions)
+  (for-each (lambda (x) ((car x))) extensions))
+
+
 ;;; Game Properties
 
 (define *title* "Gacela")
      ,@body))
 
 
-;;; Views Factory
-
-(define default-view (make-hash-table))
-
-(define* (draw-meshes #:optional (meshes (hash-map->list (lambda (k v) v) default-view)))
-  (cond ((not (null? meshes))
-        (catch #t
-                 (lambda () (glmatrix-block ((car meshes))))
-                 (lambda (key . args) #f))
-        (draw-meshes (cdr meshes)))))
-
-
 (module-map (lambda (sym var)
              (if (not (eq? sym '%module-public-interface))
                  (module-export! (current-module) (list sym))))