+++ /dev/null
-#!/usr/bin/guile \
--e gacela-script -s
-!#
-
-(use-modules (gacela gacela)
- (gacela widgets timer))
-(init-gacela)
-
-(set-game-properties! #:title "Gacela Tetris" #:fps 15)
-
-(define (tetramine-i)
- (let ((color '(1 0 0)))
- `((,color ,color ,color ,color))))
-
-(define (tetramine-j)
- (let ((color '(1 0.5 0)))
- `((,color ,color ,color)
- (#f #f ,color))))
-
-(define (tetramine-l)
- (let ((color '(1 0 1)))
- `((#f #f ,color)
- (,color ,color ,color))))
-
-(define (tetramine-o)
- (let ((color '(0 0 1)))
- `((,color ,color)
- (,color ,color))))
-
-(define (tetramine-s)
- (let ((color '(0 1 0)))
- `((#f ,color ,color)
- (,color ,color #f))))
-
-(define (tetramine-t)
- (let ((color '(0.5 0 0)))
- `((,color ,color ,color)
- (#f ,color #f))))
-
-(define (tetramine-z)
- (let ((color '(0 1 1)))
- `((,color ,color #f)
- (#f ,color ,color))))
-
-(define (random-tetramine)
- (let ((n (random 7)))
- (cond ((= n 0) (tetramine-i))
- ((= n 1) (tetramine-j))
- ((= n 2) (tetramine-l))
- ((= n 3) (tetramine-o))
- ((= n 4) (tetramine-s))
- ((= n 5) (tetramine-t))
- ((= n 6) (tetramine-z)))))
-
-(define (draw-cell cell)
- (cond ((and cell (not (null? cell)))
- (with-color cell (draw-square #:size 20)))))
-
-(define (draw-row row)
- (for-each (lambda (cell) (draw-cell cell) (translate 23 0)) row))
-
-(define (draw-grid grid)
- (for-each (lambda (row) (draw-row row) (translate (* -23 (length row)) -23)) grid))
-
-(define* (join-rows source destination #:optional (offset 0))
- (cond ((null? source) destination)
- ((null? destination) '())
- ((> offset 0) (cons (car destination) (join-rows source (cdr destination) (- offset 1))))
- (else (cons (or (car source) (car destination))
- (join-rows (cdr source) (cdr destination) offset)))))
-
-(define* (join-grids source destination #:optional (x 0) (y 0))
- (cond ((null? source) destination)
- ((null? destination) '())
- ((> y 0) (cons (car destination)
- (join-grids source (cdr destination) x (- y 1))))
- (else (cons (join-rows (car source) (car destination) x)
- (join-grids (cdr source) (cdr destination) x y)))))
-
-(define* (collide-rows row1 row2 #:optional (offset 0))
- (cond ((or (null? row1) (null? row2)) #f)
- ((> offset 0) (collide-rows row1 (cdr row2) (- offset 1)))
- (else (or (and (car row1) (car row2)) (collide-rows (cdr row1) (cdr row2))))))
-
-(define* (collide-grids grid1 grid2 #:optional (x 0) (y 0))
- (cond ((or (null? grid1) (null? grid2)) #f)
- ((> y 0) (collide-grids grid1 (cdr grid2) x (- y 1)))
- (else (or (collide-rows (car grid1) (car grid2) x)
- (collide-grids (cdr grid1) (cdr grid2) x y)))))
-
-(define (rotate-tetramine grid)
- (define (rot grid res)
- (cond ((null? grid) res)
- (else (rot (cdr grid) (map cons (car grid) res)))))
- (rot grid (make-list (length (car grid)))))
-
-(define (row-completed row)
- (cond ((null? row) #t)
- (else (and (car row) (row-completed (cdr row))))))
-
-(define (remove-rows-completed grid)
- (let ((res (filter (lambda (x) (not (row-completed x))) grid)))
- (define (fill grid n)
- (cond ((< n 1) grid)
- (else (fill (cons (make-list 14 #f) grid) (- n 1)))))
- (inc-points (- (length grid) (length res)))
- (fill res (- 20 (length res)))))
-
-(define get-points #f)
-(define get-lines #f)
-(define inc-points #f)
-
-(let ((points 0) (lines 0))
- (set! get-points
- (lambda ()
- points))
-
- (set! get-lines
- (lambda ()
- lines))
-
- (set! inc-points
- (lambda (l)
- (define (more-lines-better n)
- (cond ((= n 0) n)
- (else (+ n (more-lines-better (- n 1))))))
- (set! points (+ points (* (more-lines-better l) 10)))
- (set! lines (+ lines l)))))
-
-(define game-func #f)
-(define display-game-over #f)
-(define tetramine #f)
-
-(let ((current-tetramine (random-tetramine)) (x 6) (y 0)
- (next (random-tetramine))
- (timer (make-timer))
- (grid (make-list 20 (make-list 14 #f)))
- (background (load-texture "fondo_tetris.png"))
- (font (load-font "lazy.ttf" #:size 20))
- (game-over #f))
-
- (set! game-func
- (lambda ()
- (if game-over (display-game-over) (tetramine))))
-
- (set! display-game-over
- (lambda ()
- (translate -100 0)
- (render-text "Game Over" font #:size 50)))
-
- (set! tetramine
- (lambda ()
- (cond ((eq? (get-state timer) 'stopped) (start-timer timer)))
-
- (cond ((key? 'right)
- (cond ((not (collide-grids current-tetramine grid (+ x 1) y))
- (set! x (+ x 1))))))
- (cond ((key? 'left)
- (cond ((not (collide-grids current-tetramine grid (- x 1) y))
- (set! x (- x 1))))))
- (cond ((< x 0) (set! x 0))
- ((> (+ x (length (car current-tetramine))) 14) (set! x (- 14 (length (car current-tetramine))))))
-
- (cond ((key-pressed? 'up)
- (let ((t1 (rotate-tetramine current-tetramine)))
- (cond ((not (collide-grids t1 grid x y))
- (set! current-tetramine t1))))))
-
- (cond ((or (key? 'down) (> (get-time timer) 5000))
- (cond ((or (collide-grids current-tetramine grid x (+ y 1))
- (> (+ y 1 (length current-tetramine)) 20))
- (set! grid (remove-rows-completed (join-grids current-tetramine grid x y)))
- (set! current-tetramine next)
- (set! x 6)
- (set! y 0)
- (cond ((collide-grids current-tetramine grid x y) (set! game-over #t)))
- (set! next (random-tetramine)))
- (else
- (set! y (+ y 1))
- (start-timer timer)))))
- (draw-texture background)
- (translate -288 218)
- (draw-grid (join-grids current-tetramine grid x y))
- (translate 440 440)
- (draw-grid next)
- (translate -40 -100)
- (render-text (format #f "Points: ~a" (get-points)) font)
- (translate 0 -30)
- (render-text (format #f "Lines: ~a" (get-lines)) font))))
-
-(let ((frame 0.0) (fps (make-timer)) (update (make-timer)))
- (start-timer update)
- (start-timer fps)
- (game
- (game-func)
- (set! frame (+ frame 1))
- (cond ((> (get-time update) 1000)
- (display (/ frame (/ (get-time fps) 1000.0)))
- (newline)
- (start-timer update)))))