+/* Dungeon Master --- RPG Adventure Generator
+ Copyright © 2019 Javier Sancho <jsf@jsancho.org>
+
+ Dungeon Master is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ Dungeon Master is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Dungeon Master. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <dirent.h>
+#include <libguile.h>
+#include "generators.h"
+#include "modules.h"
+#include "paths.h"
+
+SCM
+register_scene_generator (SCM name,
+ SCM type,
+ SCM proc)
+{
+ SceneGenerator* generator =
+ register_generator (scm_to_utf8_string (name),
+ scm_to_utf8_string (scm_symbol_to_string (type)),
+ proc);
+ printf ("Register: %s (%s)\n", generator->name, generator->type);
+ scm_call_1 (generator->proc, scm_from_int (-1));
+ return SCM_UNSPECIFIED;
+}
+
+void
+init_dungeon_master_module (void *unused)
+{
+ scm_c_define_gsubr ("register-scene-generator", 3, 0, 0, (scm_t_subr) register_scene_generator);
+ scm_c_export ("register-scene-generator", NULL);
+}
+
+void
+scm_init_dungeon_master_module ()
+{
+ scm_c_define_module ("dungeon-master", init_dungeon_master_module, NULL);
+}
+
+void
+add_to_load_path (std::string path)
+{
+ // Add path to %load-path variable, needed for modules loading
+ std::string exp = "(add-to-load-path \"" + path + "\")";
+ scm_c_eval_string (exp.c_str ());
+}
+
+void
+load_dmaster_modules ()
+{
+ scm_init_guile ();
+ scm_init_dungeon_master_module ();
+
+ std::set<std::string> paths = get_dmaster_paths ();
+ DIR* modules_dir;
+ struct dirent* module;
+ std::string
+ modules_path,
+ module_main;
+
+ for (const std::string &path : paths)
+ {
+ modules_path = path + PATH_DELIM + "modules";
+ add_to_load_path (modules_path);
+ modules_dir = opendir (modules_path.c_str ());
+ if (modules_dir != NULL)
+ {
+ while (module = readdir (modules_dir))
+ {
+ if (strstr (module->d_name, ".scm") != NULL) {
+ module_main = modules_path + PATH_DELIM + module->d_name;
+ scm_primitive_load (scm_from_locale_string (module_main.c_str ()));
+ }
+ }
+ }
+ closedir (modules_dir);
+ }
+}