+++ /dev/null
-/* Dungeon Master --- RPG Adventure Generator
- Copyright © 2019 Javier Sancho <jsf@jsancho.org>
-
- Dungeon Master is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- Dungeon Master is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with Dungeon Master. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include <dirent.h>
-#include <libguile.h>
-#include "generators.h"
-#include "mods.h"
-#include "paths.h"
-
-SCM
-register_scene_generator (SCM name,
- SCM type,
- SCM proc)
-{
- SceneGenerator* generator =
- register_generator (scm_to_utf8_string (name),
- scm_to_utf8_string (scm_symbol_to_string (type)),
- proc);
- printf ("Register: %s (%s)\n", generator->name, generator->type);
- scm_call_1 (generator->proc, scm_from_int (-1));
- return SCM_UNSPECIFIED;
-}
-
-void
-init_dungeon_master_module (void *unused)
-{
- scm_c_define_gsubr ("register-scene-generator", 3, 0, 0, (scm_t_subr) register_scene_generator);
- scm_c_export ("register-scene-generator", NULL);
-}
-
-void
-scm_init_dungeon_master_module ()
-{
- scm_c_define_module ("dungeon-master", init_dungeon_master_module, NULL);
-}
-
-void
-add_to_load_path (std::string path)
-{
- // Add path to %load-path variable, needed for mods structured like modules
- std::string exp = "(add-to-load-path \"" + path + "\")";
- scm_c_eval_string (exp.c_str ());
-}
-
-void
-load_dmaster_mods ()
-{
- scm_init_guile ();
- scm_init_dungeon_master_module ();
-
- std::set<std::string> paths = get_dmaster_paths ();
- DIR* mods_dir;
- struct dirent* mod;
- std::string
- mods_path,
- mod_main;
-
- for (const std::string &path : paths)
- {
- mods_path = path + PATH_DELIM + "mods";
- add_to_load_path (mods_path);
- mods_dir = opendir (mods_path.c_str ());
- if (mods_dir != NULL)
- {
- while (mod = readdir (mods_dir))
- {
- if (strstr (mod->d_name, ".scm") != NULL) {
- mod_main = mods_path + PATH_DELIM + mod->d_name;
- scm_primitive_load (scm_from_locale_string (mod_main.c_str ()));
- }
- }
- }
- closedir (mods_dir);
- }
-}