+/* Dungeon Master --- RPG Adventure Generator
+ Copyright © 2019 Javier Sancho <jsf@jsancho.org>
+
+ Dungeon Master is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ Dungeon Master is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Dungeon Master. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#include <irrlicht/irrlicht.h>
-#include <libguile.h>
using namespace irr;
using namespace core;
using namespace video;
+using namespace gui;
-int main()
+int main ()
{
- scm_init_guile();
- scm_primitive_load(scm_from_locale_string("plugins/default/main.scm"));
+ IrrlichtDevice* device =
+ createDevice (video::EDT_OPENGL, core::dimension2d<u32> (640, 480));
+
+ if (!device)
+ return 1;
+
+ device->setWindowCaption (L"Dungeon Master");
+
+ IVideoDriver* driver = device->getVideoDriver ();
+ IGUIEnvironment* guienv = device->getGUIEnvironment ();
+
+ guienv->addStaticText (L"Aqui va el texto", rect<s32> (10, 10, 260, 22));
+
+ while (device->run ())
+ {
+ driver->beginScene (true, true, SColor(255, 100, 101, 140));
+ guienv->drawAll ();
+ driver->endScene ();
+ }
+
+ device->drop ();
return 0;
}