+
+ IrrlichtDevice* device =
+ createDevice(EDT_OPENGL,
+ dimension2d<u32>(640, 480), 16,
+ false, false, false, 0);
+ if (!device)
+ return 1;
+
+ device->setWindowCaption(L"Dungeon Master");
+
+ IVideoDriver* driver = device->getVideoDriver();
+ IGUIEnvironment* env = device->getGUIEnvironment();
+
+ env->addStaticText(L"Dungeon Master", rect<s32>(150,20,350,40), true);
+
+ while (device->run())
+ {
+ driver->beginScene(true, true, SColor(0, 200, 200, 200));
+ env->drawAll();
+ driver->endScene();
+ }
+
+ device->drop();
+