+/* Dungeon Master --- RPG Adventure Generator
+ Copyright © 2019 Javier Sancho <jsf@jsancho.org>
+
+ Dungeon Master is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ Dungeon Master is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Dungeon Master. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <libguile.h>
+#include <list>
+#include <map>
+#include "generators.h"
+
+struct compare_strings
+{
+ bool operator() (const char* a, const char* b) const
+ {
+ return strcmp (a, b) < 0;
+ }
+};
+
+std::map<char*,
+ std::list<SceneGenerator*>,
+ compare_strings> registered_generators;
+
+SceneGenerator*
+register_generator (char* name,
+ char* type,
+ SCM proc)
+{
+ SceneGenerator* generator = (SceneGenerator*) malloc (sizeof (SceneGenerator));
+ generator->name = name;
+ generator->type = type;
+ generator->proc = proc;
+
+ registered_generators[type].push_back (generator);
+
+ return generator;
+}