#include "EMaterialFlags.h"
#include "ITexture.h"
+#include "vector3d.h"
typedef void irr_scene_ISceneNode;
unsigned int textureLayer,
irr_video_ITexture* texture);
+ void
+ irr_scene_setPosition(irr_scene_ISceneNode* node,
+ irr_core_vector3df* newpos);
+
#ifdef __cplusplus
}
#endif
->setMaterialTexture(textureLayer,
(irr::video::ITexture*)texture);
}
+
+ void
+ irr_scene_setPosition(irr_scene_ISceneNode* node,
+ irr_core_vector3df* newpos)
+ {
+ const irr::core::vector3df newPosition =
+ irr::core::vector3df(newpos->x, newpos->y, newpos->z);
+
+ ((irr::scene::ISceneNode*)node)
+ ->setPosition(newPosition);
+ }
+
}