1 /* c-irrlicht --- C bindings for Irrlicht Engine
3 Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
5 This file is part of c-irrlicht.
7 c-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 c-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
23 #include "ISceneManager.h"
25 class CustomSceneNode : public irr::scene::ISceneNode
28 irr_core_aabbox3d_f32* (*GetBoundingBox)();
29 uint32_t (*GetMaterialCount)();
30 irr_video_SMaterial* (*GetMaterial)(unsigned int i);
33 CustomSceneNode(irr::scene::ISceneNode* parent,
34 irr::scene::ISceneManager* smgr,
36 const irr::core::vector3df& position,
37 const irr::core::vector3df& rotation,
38 const irr::core::vector3df& scale,
40 irr_core_aabbox3d_f32* (*getBoundingBox)(),
41 uint32_t (*getMaterialCount)(),
42 irr_video_SMaterial* (*getMaterial)(unsigned int i))
43 : irr::scene::ISceneNode(parent, smgr, id, position, rotation, scale)
46 GetBoundingBox = getBoundingBox;
47 GetMaterialCount = getMaterialCount;
48 GetMaterial = getMaterial;
51 virtual void OnRegisterSceneNode()
54 SceneManager->registerNodeForRendering(this);
57 ISceneNode::OnRegisterSceneNode();
65 virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox() const
67 return *(irr::core::aabbox3d<irr::f32>*)GetBoundingBox();
70 virtual irr::u32 getMaterialCount() const
72 return GetMaterialCount();
75 virtual irr::video::SMaterial& getMaterial(irr::u32 i)
77 return *(irr::video::SMaterial*)GetMaterial(i);
82 irr_scene_IAnimatedMeshSceneNode*
83 irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
84 irr_scene_IAnimatedMesh* mesh,
85 irr_scene_ISceneNode* parent,
87 irr_core_vector3df* position,
88 irr_core_vector3df* rotation,
89 irr_core_vector3df* scale,
90 bool alsoAddIfMeshPointerZero)
92 const irr::core::vector3df iPosition =
94 irr::core::vector3df(position->x, position->y, position->z) :
95 irr::core::vector3df(0, 0, 0);
97 const irr::core::vector3df iRotation =
99 irr::core::vector3df(rotation->x, rotation->y, rotation->z) :
100 irr::core::vector3df(0, 0, 0);
102 const irr::core::vector3df& iScale =
104 irr::core::vector3df(scale->x, scale->y, scale->z) :
105 irr::core::vector3df(1, 1, 1);
107 return (irr_scene_IAnimatedMeshSceneNode*)
108 ((irr::scene::ISceneManager*)smgr)
109 ->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
110 (irr::scene::ISceneNode*)parent,
115 alsoAddIfMeshPointerZero);
118 irr_scene_ICameraSceneNode*
119 irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
120 irr_scene_ISceneNode* parent,
121 irr_core_vector3df* position,
122 irr_core_vector3df* lookat,
126 const irr::core::vector3df& iPosition =
128 irr::core::vector3df(position->x, position->y, position->z) :
129 irr::core::vector3df(0, 0, 0);
131 const irr::core::vector3df& iLookat =
133 irr::core::vector3df(lookat->x, lookat->y, lookat->z) :
134 irr::core::vector3df(0, 0, 100);
136 return (irr_scene_ICameraSceneNode*)
137 ((irr::scene::ISceneManager*)smgr)
138 ->addCameraSceneNode((irr::scene::ISceneNode*)parent,
145 irr_scene_ICameraSceneNode*
146 irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
147 irr_scene_ISceneNode* parent,
151 irr_SkeyMap* keyMapArray,
153 bool noVerticalMovement,
158 return ((irr::scene::ISceneManager*)smgr)
159 ->addCameraSceneNodeFPS((irr::scene::ISceneNode*)parent,
163 (irr::SKeyMap*)keyMapArray,
171 irr_scene_ISceneNode*
172 irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
173 irr_scene_ISceneNode* parent,
175 irr_core_vector3df* position,
176 irr_core_vector3df* rotation,
177 irr_core_vector3df* scale,
179 irr_core_aabbox3d_f32* (*getBoundingBox)(),
180 uint32_t (*getMaterialCount)(),
181 irr_video_SMaterial* (*getMaterial)(unsigned int i))
185 parent = irr_scene_getRootSceneNode(smgr);
188 const irr::core::vector3df iPosition =
190 irr::core::vector3df(position->x, position->y, position->z) :
191 irr::core::vector3df(0, 0, 0);
193 const irr::core::vector3df iRotation =
195 irr::core::vector3df(rotation->x, rotation->y, rotation->z) :
196 irr::core::vector3df(0, 0, 0);
198 const irr::core::vector3df& iScale =
200 irr::core::vector3df(scale->x, scale->y, scale->z) :
201 irr::core::vector3df(1, 1, 1);
203 CustomSceneNode *node =
204 new CustomSceneNode((irr::scene::ISceneNode*)parent,
205 (irr::scene::ISceneManager*)smgr,
217 irr_scene_IMeshSceneNode*
218 irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
219 irr_scene_IAnimatedMesh* mesh,
220 irr_scene_ISceneNode* parent,
222 int32_t minimalPolysPerNode,
223 bool alsoAddIfMeshPointerZero)
225 return ((irr::scene::ISceneManager*)smgr)
226 ->addOctreeSceneNode((irr::scene::IAnimatedMesh*)mesh,
227 (irr::scene::ISceneNode*)parent,
230 alsoAddIfMeshPointerZero);
233 irr_scene_ISceneNodeAnimator*
234 irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
235 irr_core_vector3df* rotationSpeed)
237 const irr::core::vector3df& irrRotationSpeed =
238 irr::core::vector3df(rotationSpeed->x, rotationSpeed->y, rotationSpeed->z);
240 return ((irr::scene::ISceneManager*)smgr)
241 ->createRotationAnimator(irrRotationSpeed);
245 irr_scene_drawAll(irr_scene_ISceneManager* smgr)
247 ((irr::scene::ISceneManager*)smgr)->drawAll();
251 irr_scene_IAnimatedMesh*
252 irr_scene_getMesh(irr_scene_ISceneManager* smgr,
253 const char* filename)
255 return (irr_scene_IAnimatedMesh*)
256 ((irr::scene::ISceneManager*)smgr)->getMesh(filename);
259 irr_scene_ISceneNode*
260 irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr)
262 return (irr_scene_ISceneNode*)
263 ((irr::scene::ISceneManager*)smgr)->getRootSceneNode();