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1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include "ISceneManager.h"
24
25 class CustomSceneNode : public irr::scene::ISceneNode
26 {
27   void (*Render)();
28   irr_core_aabbox3d_f32* (*GetBoundingBox)();
29   uint32_t (*GetMaterialCount)();
30   irr_video_SMaterial* (*GetMaterial)(unsigned int i);
31
32 public:
33   CustomSceneNode(irr::scene::ISceneNode* parent,
34                   irr::scene::ISceneManager* smgr,
35                   irr::s32 id,
36                   const irr::core::vector3df& position,
37                   const irr::core::vector3df& rotation,
38                   const irr::core::vector3df& scale,
39                   void (*render)(),
40                   irr_core_aabbox3d_f32* (*getBoundingBox)(),
41                   uint32_t (*getMaterialCount)(),
42                   irr_video_SMaterial* (*getMaterial)(unsigned int i))
43   : irr::scene::ISceneNode(parent, smgr, id, position, rotation, scale)
44   {
45     Render = render;
46     GetBoundingBox = getBoundingBox;
47     GetMaterialCount = getMaterialCount;
48     GetMaterial = getMaterial;
49   }
50
51   virtual void OnRegisterSceneNode()
52   {
53     if (IsVisible) {
54       SceneManager->registerNodeForRendering(this);
55     }
56
57     ISceneNode::OnRegisterSceneNode();
58   }
59
60   virtual void render()
61   {
62     Render();
63   }
64
65   virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox() const
66   {
67     return *(irr::core::aabbox3d<irr::f32>*)GetBoundingBox();
68   }
69
70   virtual irr::u32 getMaterialCount() const
71   {
72     return GetMaterialCount();
73   }
74
75   virtual irr::video::SMaterial& getMaterial(irr::u32 i)
76   {
77     return *(irr::video::SMaterial*)GetMaterial(i);
78   }
79 };
80
81 extern "C" {
82   irr_scene_IAnimatedMeshSceneNode*
83   irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
84                                      irr_scene_IAnimatedMesh* mesh,
85                                      irr_scene_ISceneNode* parent,
86                                      int32_t id,
87                                      irr_core_vector3df* position,
88                                      irr_core_vector3df* rotation,
89                                      irr_core_vector3df* scale,
90                                      bool alsoAddIfMeshPointerZero)
91   {
92     const irr::core::vector3df iPosition =
93       position ?
94       irr::core::vector3df(position->x, position->y, position->z) :
95       irr::core::vector3df(0, 0, 0);
96
97     const irr::core::vector3df iRotation =
98       rotation ?
99       irr::core::vector3df(rotation->x, rotation->y, rotation->z) :
100       irr::core::vector3df(0, 0, 0);
101
102     const irr::core::vector3df& iScale =
103       scale ?
104       irr::core::vector3df(scale->x, scale->y, scale->z) :
105       irr::core::vector3df(1, 1, 1);
106
107     return (irr_scene_IAnimatedMeshSceneNode*)
108       ((irr::scene::ISceneManager*)smgr)
109       ->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
110                                  (irr::scene::ISceneNode*)parent,
111                                  id,
112                                  iPosition,
113                                  iRotation,
114                                  iScale,
115                                  alsoAddIfMeshPointerZero);
116   }
117
118   irr_scene_ICameraSceneNode*
119   irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
120                                irr_scene_ISceneNode* parent,
121                                irr_core_vector3df* position,
122                                irr_core_vector3df* lookat,
123                                int32_t id,
124                                bool makeActive)
125   {
126     const irr::core::vector3df& iPosition =
127       position ?
128       irr::core::vector3df(position->x, position->y, position->z) :
129       irr::core::vector3df(0, 0, 0);
130
131     const irr::core::vector3df& iLookat =
132       lookat ?
133       irr::core::vector3df(lookat->x, lookat->y, lookat->z) :
134       irr::core::vector3df(0, 0, 100);
135
136     return (irr_scene_ICameraSceneNode*)
137       ((irr::scene::ISceneManager*)smgr)
138       ->addCameraSceneNode((irr::scene::ISceneNode*)parent,
139                            iPosition,
140                            iLookat,
141                            id,
142                            makeActive);
143   }
144
145   irr_scene_ICameraSceneNode*
146   irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
147                                   irr_scene_ISceneNode* parent,
148                                   float_t rotateSpeed,
149                                   float_t moveSpeed,
150                                   int32_t id,
151                                   irr_SkeyMap* keyMapArray,
152                                   int32_t keyMapSize,
153                                   bool noVerticalMovement,
154                                   float_t jumpSpeed,
155                                   bool invertMouse,
156                                   bool makeActive)
157   {
158     return ((irr::scene::ISceneManager*)smgr)
159       ->addCameraSceneNodeFPS((irr::scene::ISceneNode*)parent,
160                               rotateSpeed,
161                               moveSpeed,
162                               id,
163                               (irr::SKeyMap*)keyMapArray,
164                               keyMapSize,
165                               noVerticalMovement,
166                               jumpSpeed,
167                               invertMouse,
168                               makeActive);
169   }
170
171   irr_scene_ISceneNode*
172   irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
173                                irr_scene_ISceneNode* parent,
174                                int32_t id,
175                                irr_core_vector3df* position,
176                                irr_core_vector3df* rotation,
177                                irr_core_vector3df* scale,
178                                void (*render)(),
179                                irr_core_aabbox3d_f32* (*getBoundingBox)(),
180                                uint32_t (*getMaterialCount)(),
181                                irr_video_SMaterial* (*getMaterial)(unsigned int i))
182   {
183     if (parent == NULL)
184       {
185         parent = irr_scene_getRootSceneNode(smgr);
186       }
187
188     const irr::core::vector3df iPosition =
189       position ?
190       irr::core::vector3df(position->x, position->y, position->z) :
191       irr::core::vector3df(0, 0, 0);
192
193     const irr::core::vector3df iRotation =
194       rotation ?
195       irr::core::vector3df(rotation->x, rotation->y, rotation->z) :
196       irr::core::vector3df(0, 0, 0);
197
198     const irr::core::vector3df& iScale =
199       scale ?
200       irr::core::vector3df(scale->x, scale->y, scale->z) :
201       irr::core::vector3df(1, 1, 1);
202
203     CustomSceneNode *node =
204       new CustomSceneNode((irr::scene::ISceneNode*)parent,
205                           (irr::scene::ISceneManager*)smgr,
206                           id,
207                           iPosition,
208                           iRotation,
209                           iScale,
210                           render,
211                           getBoundingBox,
212                           getMaterialCount,
213                           getMaterial);
214     return node;
215   }
216
217   irr_scene_IMeshSceneNode*
218   irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
219                                irr_scene_IAnimatedMesh* mesh,
220                                irr_scene_ISceneNode* parent,
221                                int32_t id,
222                                int32_t minimalPolysPerNode,
223                                bool alsoAddIfMeshPointerZero)
224   {
225     return ((irr::scene::ISceneManager*)smgr)
226       ->addOctreeSceneNode((irr::scene::IAnimatedMesh*)mesh,
227                            (irr::scene::ISceneNode*)parent,
228                            id,
229                            minimalPolysPerNode,
230                            alsoAddIfMeshPointerZero);
231   }
232
233   irr_scene_ISceneNodeAnimator*
234   irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
235                                    irr_core_vector3df* rotationSpeed)
236   {
237     const irr::core::vector3df& irrRotationSpeed =
238       irr::core::vector3df(rotationSpeed->x, rotationSpeed->y, rotationSpeed->z);
239
240     return ((irr::scene::ISceneManager*)smgr)
241       ->createRotationAnimator(irrRotationSpeed);
242   }
243
244   void
245   irr_scene_drawAll(irr_scene_ISceneManager* smgr)
246   {
247     ((irr::scene::ISceneManager*)smgr)->drawAll();
248   }
249
250
251   irr_scene_IAnimatedMesh*
252   irr_scene_getMesh(irr_scene_ISceneManager* smgr,
253                     const char* filename)
254   {
255     return (irr_scene_IAnimatedMesh*)
256       ((irr::scene::ISceneManager*)smgr)->getMesh(filename);
257   }
258
259   irr_scene_ISceneNode*
260   irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr)
261   {
262     return (irr_scene_ISceneNode*)
263       ((irr::scene::ISceneManager*)smgr)->getRootSceneNode();
264   }
265 }